CHILDREN AND THE INFORMATION SOCIETY RESEARCH PROJECT 2001-2003
The University of Tampere
BackgroundAim
Children and the Information Society research programme takes a
cross-disciplinary approach to the analysis of the position of
children in contemporary Finnish society. The project focuses on
children as actors in the information society and produces
multidisciplinary knowledge on children's thoughts, well-being and
activities in the information society.
Co-ordination
Co-ordinated by the Information Society Research Centre,
University of Tampere, Children and the Information Society
research project was launched in early 2001. From the beginning of
2002, the project has been co-ordinated by the Children and the
Information Society research unit at the University of Tampere.
Riikka Kivimäki is the head of project.
Steering group
The following persons form the project`s steering group
As the groups´s chair and director of the project, Recearcher
Riikka Kivimäki, Work
Research Centre, University of Tampere.
Members:
Professor Anja Riitta Lahikainen, Department of Sociology and
Social Psychology, University of Tampere,
Marjatta Kangassalo, Department of Teacher Education; Early
Childhood Education, University of Tampere
Lecturer Pentti Hietala, Department of Computer and Information
Sciences, University of Tampere
Research Director Antti Kasvio, Information Society Institute,
University of Tampere
Professor Frans Mäyrä Hypermedia Laboratory, University of Tampere
Project Manager Tommi Inkinen, Information Society Institute,
University of Tampere.
The subprojects and their leaders
1. Family-friendly practices in working life, Riikka Kivimäki
2. Children's well-being and media, Anja Riitta Lahikainen
3. Children, information technology and learning, Marjatta
Kangassalo and Pentti Hietala
4. Game research, Frans Mäyrä
5. Children and information society strategies, Tommi Inkinen
The application and societal significance of the research
results
The research project will produce new knowledge on information
society development from the point of view of children and assess
the ramifications of information society development on the lives
of children and families with children. The project will construct
Finnish and international research networks based on a more
child-oriented approach to issues related to the information
society. The research project strives to enhance public debate on
the
position of the child in information society through offering
multidisciplinary information as the basis for decision-making.
The research programme promotes the incorporation of children's
needs in decision-making in the field of social policy and assist
in the creation of innovations in the field of product
development.
The reporting of the results:
1. The results of the subprojects
In 2001 the project has organised two open seminars and published two
books. The first book was a collection of articles entitled Lasten
tietoyhteiskunta(Children's information
society) and edited by
Marjatta Kangassalo and Juha Suoranta (Tampere University Press 2001),
where a range of authors describe children's position in the
information society in the light of earlier studies and consider the
methodological aspects of studying children.
The second book, Lapset
tietoyhteiskunnan toimijoina(Children as actors in the information
society) (Information Society Research Centre, University of Tampere
2001), written by Juha Suoranta, Hanna Lehtimäki and Sampsa Hakulinen,
sums up the central results of the first phase of the new research. The
book aimed to convey children's own perceptions as they emerged in the
survey and thematic interviews that supplemented it. The end results of
the
subprojects will be compiled into another book
that will explore the information society through the study of children
and bring forward a view of the child as an active individual.
2.
Reporting of resultsInformation on the results of the subprojects
and the whole
research project will be communicated extensively also to people
outside of the research community both through the media and
directly to decision-makers and non-governmental
organisations. 3.
Seminar
The research program will conclude in an international 'Children
and the Information Society ' held in Tampere.
The research network that has originated through the research
programme will continue co-operation. 1. Family-friendly
practices
in working lifeLeader:Riikka Kivimäki Work Research
Center
riikka.kivimaki@uta.fi Tel. +358 3 2157 258
Researcher: Katri Otonkorpi-Lehtoranta
katri.otonkorpi-lehtoranta@uta.fi
Project profile
This study looks at the practices of reconciling work and family
life. It will shed additional light on the question what
family-friendliness actually is from the workplace point of view.
The study will be carried out in three phases. During the
preliminary research period, a few cases will be introduced as
examples to see what kind of good practices can be found at
Finnish workplaces. In the second phase, the characteristics of
human resource policies regarding the work-life interface in
Finnish workplaces will be examined by conducting a survey.
The results of this survey will be compared to an earlier survey
research carried out in four European countries (Laura den Dulk
2001: Work-family arrangements in organisations - A cross-national
study in the Netherlands, Italy, the United Kingdom and Sweden).
In the third phase, workers from the workplaces introduced in the
preliminary research and their families will be interviewed. In
this phase of the study, the child perspective will be emphasised.
Examining families and workplaces as a "closing loop" is a new
approach and will be used in this study. The human resource
strategies of workplaces, reconciliation of work and family by
workers, and the everyday life of interviewed workers and their
families, including children, will be examined as an entity that
consists of different pieces. Tasks:- to shed light on
what kind of good practices and human
resource policies in Finnish workplaces have been implemented to
support the work-life interface of workers - to consider what kind of
cross-national comparison can be
done on the basis of the study - to examine the experiences of the
family
members and
especially of the children in the practices introduced at the
studied workplaces Further Plans for the Year 2004
The ongoing study has raised several interesting questions for
further research. Our aim is to continue examining
"family-friendly" practices on the basis of the outcomes of the
study. Further research is needed in order to gain deeper
understanding of the significance of organisational culture in
supporting work-life integration in different workplaces and
working environments. One of the questions emerged during the
ongoing
study is
stakeholder value. The discussion about corporate social
responsibility and stakeholder value has hardly started in
Finland, but there is an increasing tendency toward dealing with
these questions. What would this mean from the perspective of
work-life issues? Could family be seen as a stakeholder that is
important for wellbeing of personnel? We are going to search
organisations and workplaces which would be
interested in developing their working practices and sensitivity
to work-life issues.
2. Children's well-being and mediaLeader
Anja Riitta Lahikainen, Professor in Social Psychology
Department of Sociology and Social Psychology, University of
Tampere, e-mail address: ssanla@uta.fi
Tel. +358 3 215 6570 Co-researchers:Inger Kraav, Professor in
Pedagogy University of Tartu
Juulia Paavonen, MD, University of Helsinki
Post graduate students:
Merle Taimalu, Lic. of Education, University of Tartu
Irina Heikkilä, MA (Education.) University of Helsinki,
Satu Valkonen, MA (Social Sciences), University of Tampere,
Graduate students: Marjo Pennanen, Ulla Matikkala Background
The research project is rooted in two previous projects concerning
childhood:
1."Childhood, society and development in Nordic Countries"
(BASUN-project financed by NOS-S and Academy of Finland (led by
Dencik, Dencik & Jörgensen 1999 ). The project owes BASUN for
utilising the interview-technique developed and for the idea of
flexibility and context-dependency of child development documented
by Basun-cases 2."Children's well-being in Estonia and Finland" (led by
Anja Riitta Lahikainen, financed by Academy of Finland ) is a
comprehensive evaluation study of children well-being (Lahikainen
et al. 1995, Kirmanen 2000). A specially interesting result to be
mentioned here is that the Estonian and the Finnish children's
fears differed in many respects on the basis of child-interview
data. Three types of children were found:
a) children whose insecurity is mainly associated with mental
images (fears of nightmares and of television programmes were
dominating). b.) children with multi-faceted insecurities, who
expressed many
kinds of fears (fears of loss and death were dominating)
c ) children whose fears were associated with the everyday life
(fears of animals and of behaviour of significant adults were
dominating.) The majority of Finnish children (80%) belonged to the
group a and
the majority of Estonian children belonged to the group c (73%).
A new type of insecurity risk, associated with mental images, was
connected both to the large extra-familial social networks, and
is generally supposed to be linked to the expansion of media in
society. These observations form the basis for the planning of
this new phase of research project. The findings are also in
harmony with the results gained in studies concerning ill-effects
of children's television-viewing (Owens et al. 1999, Singer,
Slovak, Frierson & York, 1998). Objectives and methods
The project focuses on the influence of increasing media
(television, mobile phone, computer) exposure on the well-being
and development of young children.
-the role of media in everyday life in different cultural contexts
is described
-the connections between media use and social relations,
psychiatric morbidity, and sleep quality is studied.
The early years of development are formative to the development of
social orientations toward other people and to the development of
exploration (Bowlby, Valsiner). The role of media is explored as a
factor which interferes in complex ways in processes of
social-emotional development of the child and processes of care of
the parent/caretaker.
Many kinds of uses of television are explored:
a) guided, intentional,
b) explorative, innovative
c) passive, unintended.
Two main ways of uses of mobile phone and computer are
differentiated:
a)contact use,
b)game/entertainment One special target is the training of child
researchers with high quality competence. Samples
- Children aged five to six ( representative, random, non-clinical
samples)
in Finland 1993-1994 approx. 240, 2003 approx 200-400
in Estonia 1994 approx 120, 2002 approx 100
- Children aged eight to ten
In Finland 2001, n 945 Methods
Survey for the parents and interviews of the children; parents
are asked about the material conditions of the family, about
family interaction and television viewing patterns as well as
children's behavioural characteristics, standardised
questionnaires for psychiatric symptoms and sleep disorders are
included.
Child-interview for five to six year olds; special interview
technique has been previously developed. The semi-structured
interview focuses on the children's significant other people and
fears, television related fears, popular programs, nightmares.
The survey of children aged 8-10 deals children's use of
television, computer and mobile-phones ( gathered 2001,
Information Society Programme, University of Tampere.).
Case studies: parent interview, participant observation.
Qualitative analyses of the most popular television programs and
of dream contents of children. Schedule and intermediate
objectives
of the research
2002:
- planning, recruiting and training of child interviewers, (
special training in three one- day seminars and individual
guidance for five interviewers, covered by University of Tampere)
2003:
- planning and training continued (covered by University of
Tampere)
- new data gathering in Finland;
- interviews (12 researcher months) of 200-400 children in
Tampere and in Helsinki,
five interviewers, ( maximum amount of interviews allowed in a day
is two)
- analysis and reporting (12 researcher months)
- transcriptions of interviews, encoding new data,
- analysis of 8 to ten years old children's media (television,
computer, mobile phone) use
- analysis and reporting of television-viewing habits and TV-fears
of young children 2004:
quantitative data analysis continues;
qualitative text analyses of favourite TV-programs and of
nightmares
combination of data from years 1993 with data from 2002-2003 in
Estonia and in Finland
2005: final reports Networks and international connections
The project is co-ordinated as a part project in Children and
Information Society, where Anja Riitta Lahikainen is a member of
guidance group together with Leader of Information Society
Institute Antti Kasvio, Professor Frans Mäyrä, Hypermedia
laboratorium, Researcher Riikka Kivimäki, Researcher Hanna
Lehtimäki and Lecturer Pentti Hietala. Childhood and Family
Research Centre in the University of Tampere integrates research
and organises seminars and network for researchers. The
researchers are allowed also to join to the programme of
postgraduate school of family research by Academy of Finland.
International network of childhood researchers. Outcomes
Preschool children
-Association media exposure and/or TV viewing habits and fears as
well as sleep quality (such as insomnia, nightmares, sleep
deprivation) (Paavonen, Pennonen et al) -prevalence rates of various
psychiatric symptoms (such as
depression, anxiety, behavioural problems and hyperactivity) in
children with different degrees of media exposure and/or different
TV- viewing habits (Paavonen, et al)
-associations between attachment styles, TV-viewing patterns and
fears; (Heikkilä et al)
-media as a transmitter of the world interpreted through favourite
programs and nightmares of young children (Valkonen)
Eight to ten years old children -describes clustering of children
through their media use, media
use as organiser of social relationships and factors related to
excessive media use (Matikkala et al)
As a whole the design of the project is like a natural experiment:
Comparison of children's well-being in many ways comparable
societal settings in Finland and in Estonia, in two
time-intervals, soon after Estonia had regained independence and
turned from socialist ideology and order to post-socialist market
economy gives invaluable data about how societal changes have an
influence at the individual level. At a general level, this
research project is an evaluation study of welfare politics,
taking children a special group which needs special care and
protection. It serves new information of the new challenges of
information society for further developing social security of
children in altering society. 3. Children, information technology and
learning
"Small researchers and innovative technology"
Leaders
Marjatta Kangassalo, University of Tampere, the Department of
Teacher Education; Early Childhood Education
marjatta.kangassalo@uta.fi, Tel. +358 3 2157 815
Pentti Hietala, University of Tampere, Department of Computer and
Information Sciences / Interactive Technology
pentti.hietala@uta.fi, Tel. +358 3 2156 780
The Children, Information Technology and Learning Project focuses
on environments where children have ample opportunities to use new
technological facilities in addition to traditional materials for
their collaborative exploratory action. Our main research emphasis
on the following areas: children's progressive inquiry and
collaborative learning, knowledge construction process concerning
phenomena in question, learning confidence, the development of
conceptual thinking, and finally, on adult's guidance. The
research is conducted by observing the activities of the same
children in pre-school age in different projects: first in a day
care environment and then in the first grade of primary school.
Research team consists of an interdisciplinary
group of 9
researchers from several disciplines and departments of the
University of Tampere
- Department of Teacher Education / Early Childhood Education
- Department of Psychology
- Department of Computer and Information Sciences / Interactive
Technology
The group includes also kindergarten and elementary school
teachers. MethodsOur first research experiment was carried
out
in Spring 2002
at the Metsästäjä Kindergarten and the second experiment was carried
out at the first class of the Atala elementary school, in
Tampere. The number of the pupils was 23 aged between 5 to 7.
In the research experiments the focus was especially on children's
actions when they were exploring natural phenomena in their
neighbourhood. The children had in their use many technological
possibilities e.g. drawing software supporting multiple input
devices (e.g. two mice), an interactive whiteboard, animation
software, digital camera, an electronic microscope and Internet.
The children were motivated to learning through research, i.e. by
asking questions, planning their investigations, solving problems,
exploring and discussing themes in groups. The themes and ways to
explore were based on the children's own wonderings and thoughts.
The children came up with various ideas, e.g. cultivated a plant
and followed its growing, drew pictures, joined pictures to
animations, took digital photos, looked over cones with a computer
microscope. The children's inquiry in small work groups was active
and enthusiastic. Boys and girls were equally creative and
open-minded with the new technology adopting the new technology
very naturally as part of their work and play.
An extensive corpus of data has been collected by videotaping
children's work, collecting the results (drawings, artefacts,
etc.) of children's work, interviewing children, their parents and
their teachers and logging children's work with the computer.
International connectionsThe research project has national
and
international research
partners. With some of them the cooperation has been continued
already some years and some partners would like to start
cooperation with our project. We would like to mention the
following international research partners:
Professor Setsuo Ohsuga, Waseda University, Tokyo, Japan
Professor Yuzuru Tanaka, Meme Media Laboratory, Hokkaido University,
Sapporo, Japan Director Osamu Fujii, Day Care Center, Takatsukasa Hoikuen,
Koyto, Japan Professor Janet C.Read, University of Central Lancashire
(UCLAN)Preston, England Professor John Siraj-Blatchford, Faculty of
Education, University of Cambridge, England 4. Game
research Children as the Actors of Game Cultures
Leader: professor Frans Mäyrä, PhD University of Tampere,
Hypermedia Laboratory
frans.mayra@uta.fi
Tel. +358 3 2157 933
Introduction, background
"Children as the Actors of Game Cultures" is a research project
that is a part of the Children and the Information Society
research consortium that aims to have children's viewpoint on the
information society and to grant them a status of actors
(subjects) rather than objects in the formation of our society.
Starting from this ethical and practical point of departure,
"Children as the Actors of Game Cultures" project will study the
use and significance of digital games for contemporary children
and young people.
One of the motivations for taking a qualitative and contextual
(real-world) research angle to games is related to the history of
game research. Previous research of digital games has tilted
towards searching only the negative 'media effects' of games. Such
research has also often been conducted as laboratory experiments
looking for specific cause-and-effect patterns. There is need for
a new kind of games research that is rooted in the real-life
contexts and that takes into consideration the many dimensions and
social dynamics of games playing.
The goal of Hypermedia Laboratory in University of Tampere is to
be one of the first-rate nodes of expertise in user and content
focused research of interactive media. Focusing in a specific area
of this dynamic field, it is our view that digital games and their
playing are creating the new language and new culture for these
new media forms. Games are also one of the key focus areas of
Laboratory's Experience Design Research Group. Headed by professor
Frans Mäyrä, the research group has played active role in the
establishment of academic game research by organising seminars and
conferences (e.g. Computer Games and Digital Cultures 2002), as
well as by involvement in international research networks and in
Digital Games Research Association (of which professor Mäyrä is
its founding President).
Short description of the project
The main aim of "Children as the Actors of Game Cultures" project
is to study the nature of contemporary games and game playing
without any predetermined bias: we want to ask what kinds of games
are being played and why the young gamers play them. There are
probably some sources of pleasure to account for the popularity of
games (recorded in many previous studies), but we want to look for
some explanations, derived from children and young people
themselves. We will also ask about potential problems associated
with games and their playing. Aiming for results that can be
widely utilized, we also want to map the solutions for that kind
of game related problems, and ourselves develop and test new and
experimental game concepts. This is done by the research group in
an applied research subproject that is informed by the basic
research. Thus, the project is divided into two research tasks or
subprojects: 1. Power and Control of Gaming
2. Mobile Games and Learning
1. The first subproject will look into the game related practices
and significance of games (and their use) in the real world
contexts. The primary aims are 1) to examine the pleasure derived
from different games and 2) to analyse the different strategies
developed by young people (and their families) to situate and
control game playing. The main research methods will consist of
group and individual interviews, ethnographic field observations
and some activation methods (illustrations, mental maps,
photographs). Results will be delivered to funding partners in the
form of the project report, and also developed into publications
that are communicating the guidelines and media literacy related
issues to parents, educators and policy makers in various fields.
2. The second subproject will aim to apply the results derived
from the first subproject into use in a research and development
oriented work experimenting with innovative concepts of mobile
gameplay. The research will employ social team play and
communication approach in a mobile game concept that is
characterised by physical play, movement and exploratory learning
(so-called EduGaming). The subproject will examine what are the
most promising approaching for creating a mobile multiplayer game,
where success will demand physical exercise, communication with
other players and development of various problem-solving
strategies. This will offer an alternative paradigm to the video
game genres dominating contemporary games industry.
The need for resources for both projects is 12 person-months at
the first phase of research (c. 40 000 € each). The research has
started in subproject one ("Power and Control of Gaming") in the
beginning of February 2003 with initial funding from Ministry of
Communication and Transportation, and will conclude by December
2003. The second subproject is still looking for funding.
Facilities, previous research
The teaching and research of games can rely on the Game Research
Lab, which is currently under construction to unit's new premises
in Pinni2 Building in Tampere University's central campus area.
The design of these facilities aims to establish Hypermedia
Laboratory as the state of the art research environment of digital
games for different platforms (PC, consoles, mobile, iDTV). The
physical, technological and software infrastructure is only one
element in achieving this: for research purposes the research
methods and evaluation models used for approaching games are
equally important. Close contacts to the game designers and producers,
as well as to
the key game research institutions in different parts of the world
are constantly bringing new ideas and elements to the Game
Research Lab, as well as visiting professors and researchers,
interested in analysing and experimenting with games and new
gameplay innovations. The research and teaching projects in the
Game Research Lab are creating new knowledge and know-how,
applicable to a variety of purposes from academic game studies to
applied game research and development projects. The larger
contexts of Hypermedia Laboratory and University of Tampere join
this work to the wider concerns of researching digital
communication, community formation, different user groups and
cultures as well as different new media genres and online
services. The research group has done previous games related research
work
in several projects, including Communication and Community in
Digital Entertainment Services (see Järvinen, Heliö & Mäyrä 2002)
and Future interaction Television; use scenarios, service concepts
and evolution of mobile media has been researched, among others,
in MPLP and AHNaK projects. International collaborationThe
game research conducted in Hypermedia Laboratory is tightly
connected with the work of key international game research
centres. The games research network, coordinated by professor
Mäyrä, has currently over 300 research members, from more than 20
countries from different parts of the world. Key partners include
Interactive Institute (Play Studio, Zero Game Studio) and Swedish
Institute of Computer Science - SICS (Sweden), IT-University of
Copenhagen (Denmark), Universities of Wolverhampton, Nottingham,
Liverpool and Manchester (UK), Conservatoire National des Arts et
Métiers (France), Massachusetts Institute of Technology - MIT
(USA), and as international associations IGDA (International Game
Developers Association) and DiGRA (Digital Games Research
Association). Networks and associations mentioned have several
members from areas such as Asia and Oceania (Australia, New
Zealand, Japan, Korea), or South America (Argentina, Brazil),
offering opportunities for international comparisons and
collaborations in the future stages of the research. 5.
Children
and information society
strategies
Leader: Tommi Inkinen, University of Tampere, Information
Society
Institute,
tommi.inkinen@uta.fi
Tel. +358 3 2158 072 Researcher: Sampsa Hakulinen,
sampsa.hakulinen@uta.fi
Introduction
Information society is largely being build and steered by
strategies and strategic planning. Predominant strategic planning
is based on reasoning that emphasizes competitive advance,
separated planning and implementation and stresses the importance
of the professionalism in the planning processes. This seems to
have been a successful approach, at least in the light of
Finland's position as one of the leading information societies in
the world. At the same time it appears to have been able to
maintain itself as a welfare state. However, the present strategic
planning and thinking is not
unproblematic. Participation, or preferably the lack of it, has
been criticized already for quite a while. At the moment strategic
planning presents one sighted story of the (information) society,
and doesn't outline other ways to approach and comprehend what
might be the desirable future. The lack of different approaches
and views weakens the possibility of innovations. Children and young
persons are groups that seem to have remained
fairly invisible in present information society strategies at
European Union level. This is a twofold phenomenon. On the other
hand children are objects of strategic planning, and on the other
hand, they are active participants in the planning process.
eEurope -action plan is one of the key strategies along with
Union's member states own information strategies at the European
context outlining the future actions, issues and objectives.
Action plan has also had strong influence to national strategies,
which stresses its importance even further. A short description of
the project
Children and Information Society Strategies -project will focus
primarily on how children and young people are visible in the
present national information society strategies at European Union
member states and how children and young people could be engaged
to strategy's planning process. Since presumably they do not have
active role, being understand as targets of actions, we also seek
for ways in which children and young people can participate and be
heard in other kinds of planning or decision making processes.
Among these ways of engaging children and young people is great
variation in the scope and selected method. Examples or
best-practise models that are selected in our study will range
from European Union level to small municipalities. Some of the
methods used in these selected best-practise models are
traditional, primarily focus being on the implementation of the
new technology as a mean to engage children and young people to
action in question. International co-operation
The project is well connected to various international and
national research networks via personal contacts. The contact
network includes partners from Sweden, Germany, US, Australia,
Great Britain and Estonia. The project aims actively to present
its results in international meetings and gatherings.
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