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university of tampere: sis/luo-coms: research:
Faculties of Natural and Communication SciencesUniversity of TampereFaculties of Natural and Communication Sciences

Recent publications

2011 2012 2013 2014 2015 2016

Ahmed Farooq, Grigori Evreinov, Roope Raisamo. (2016). Evaluating different types of actuators for Liquid Screen Overlays (LSO). Teoksessa Charlot Benoit et al (toim.) Symposium on Design, Test, Integration & Packaging of MEMS/MOEMS (DTIP). IEEE eXplorer: IEEE DTIP.
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Akhavin Maryam. (2016). G-Gorenstein Complexes. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1736).
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Akhavin, Maryam; Hyry, Eero. (2016). G-GORENSTEIN COMPLEXES. Mathematica scandinavica 119 (1), 14-38.
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Akhavin, Maryam; Hyry, Eero. (2016). Canonical modules of complexes. Journal of pure and applied algebra 220 (9), 3088-3101.
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Akkil Deepak, Isokoski Poika. (2016). Accuracy of interpreting pointing gestures in egocentric view. Teoksessa Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp '16): ACM, 262-273.
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Akkil Deepak, Isokoski Poika. (2016). Gaze augmentation in egocentric video improves awareness of intention. Teoksessa Kaye Jofish, Druin Allison (toim.) Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. San Jose, USA: ACM, 1573-1584.
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Akkil Deepak, Lucero Andres, Kangas Jari, Jokela Tero, Salmimaa Marja, Raisamo Roope. (2016). User Expectations of Everyday Gaze Interaction on Smartglasses. Teoksessa Proceedings of the 9th Nordic Conference on Human-Computer Interaction. Gothenburg, Sweden: ACM, 24.
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Alha Kati, Koskinen Elina, Paavilainen Janne, Hamari Juho. (2016). Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. Teoksessa DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG: Digital Games Research Association and Society for the Advancement of the Science of Digital Games. (Digital Games Research Association and Society for the Advancement of the Science of Digital Games 13).
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Aydinli Dilem, Berki Eleni, Poranen Timo, Stamelos Ioannis. (2016). Management anti-patterns in IT innovation projects. Teoksessa Proceedings of the 20th International Academic Mindtrek Conference: ACM, 1-10.
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Bywater Robert, Middleton Jonathan. (2016). Melody discrimination and protein fold classification. Heliyon 2 (10), e00175.
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Canas Rodrigues Paulo, Monteiro Andreia, Lourenço Vanda. (2016). A robust AMMI model for the analysis of genotype-by-environment data. Bioinformatics 32 (1), 58-66:66.
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Canas Rodriques Paulo, Mahmoudvand Rahim. (2016). Correlation analysis in contaminated data by singular spectrum analysis. Quality and Reliability Engineering International 32 (6), 2127-2137.
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Carter Scott, Marlow Jennifer, Komori Aki, Mäkelä Ville. (2016). Bringing Mobile into Meetings: Enhancing Distributed Meeting Participation on Smartwatches and Mobile Phones. Teoksessa Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services. New York, NY, USA: ACM, 407-417.
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Carvalho Francisco, Puntanen Simo, Styan George P. H.. (2016). Report on The 25th International Workshop on Matrices and Statistics, IWMS-2016: Funchal, Madeira (Portugal): 6-9 June 2016.. Image: The Bulletin of the International Linear Algebra Society Nro 57, 18-19.
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Carvalho Francisco, Puntanen Simo, Styan George P. H.. (2016). Obituary Notice: T.W. Anderson (1918--2016). Image: The Bulletin of the International Linear Algebra Society Nro 57, 12.
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Chaudhary Sunil. (2016). The Use of Usable Security and Security Education to Fight Phishing Attacks. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1738).
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Cojocaru Liliana. (2016). Advanced Studies on the Complexity of Formal Languages. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1691).
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Damessie Tadele, Scholer Falk, Järvelin Kalervo, Culpepper Shane. (2016). The Effect of Document Order and Topic Difficulty on Assessor Agreement. Teoksessa Carterette Ben et al (toim.) ICTIR '16 Proceedings of the 2016 ACM on International Conference on the Theory of Information Retrieval. New York: ACM, 73-76.
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Ellman Asko, Wendrich Robert, Tiainen Tarja. (2016). Framework and Feasiblity Study for Pairwise Comparison Tool. Teoksessa Proceedings of the ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference: ASME. (ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference 1B).
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Farooq Ahmed, Evreinov Grigori , Raisamo Roope. (2016). Using Skin Micro-Displacements to Create Vibrotactile Signals for Mobile Touchscreen Displays. IEEE SENSORS Journal 16 (18), 6908 - 6919.
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Farooq Ahmed, Weitz Philipp, Evreinov Grigori , Raisamo Roope. (2016). Mechanism for Developing a Kinesthetic Haptic Feedback System. Teoksessa Mukhopadhyay S C, Song A, Yan R, Jayasundera KP, Tian G Y (toim.) International Conference on Sensing Technologies 2016. Nanjing, China: IEEE eXplorer, 232-237.
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Farooq Ahmed, Weitz Philipp, Evreinov Grigori, Raisamo Roope, Takahata Daisuke. (2016). Developing a Stick-Slip Based Kinesthetic Touchscreen System for Realtime Stylus Manipulation. Teoksessa 2016 IEEE SENSORS Proceedings. IEEE Service Center 445 Hoes Lane Piscataway, NJ 08855-1331 USA: IEEE eXplorer, 442-444.
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Farooq Ahmed, Weitz Philipp, Evreinov Grigori, Raisamo Roope, Takahata Daisuke. (2016). Touchscreen Overlay Augmented with the Stick-Slip Phenomenon to Generate Kinetic Energy. Teoksessa ACM (toim.) Proceedings of the 29th Annual Symposium on User Interface Software and Technology: ACM special interest groups on computer-human interaction, 179-180.
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Fernández-Peña,Felix Oscar, Urrutia-Urrutia Pilar, Cañete René, Acosta-Sánchez, Rolando, Yánez-Márquez, Cornelio , Nummenmaa Jyrki. (2016). A conceptual data model for the automatic generation of data views. Applied Mathematics and Information Sciences 10 (4), 1331-1342.
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Ferro Nicola, Fuhr Norbert, Järvelin Kalervo, Kando Noriko, Lippold Matthias. (2016). User Studies in IR. Teoksessa Freire Juliana, Fuhr Norbert, Rauber Andreas (toim.) Reproducibility of Data-Oriented Experiments in e-Science (Dagstuhl Seminar 16041). Dagstuhl, Germany: Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, 152-157. (Dagstuhl Reports 6:1).
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Ferro Nicola, Fuhr Norbert, Järvelin Kalervo, Kando Noriko, Lippold Matthias, Zobel Justin. (2016). Increasing Reproducibility in IR: Findings from the Dagstuhl Seminar on “Reproducibility of Data-Oriented Experiments in e-Science”.. SIGIR Forum 50 (1), 68-82.
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Franssila Heljä. (2016). Enhancing information interaction as a means for situation awareness maintenance in mobile field work. Cognition, Technology and Work 18 (3), 567–582.
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Goranko Valentin, Kuusisto Antti, Rönnholm Raine. (2016). Game-Theoretic Semantics for Alternating-Time Temporal Logic. Teoksessa Thangarajah J, Tuyls K, Jonker C, Marsella S (toim.) Proceedings of the 2016 International Conference on the Autonomous Agents and MultiAgent Systems (AAMAS2016): ACM, 671-679.
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Halmetoja Markku, Merikoski Jorma. (2016). Lukion matemaattisen analyysin mestarikurssi. Helsinki: Matematiikkalehti Solmu.
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Hamari, Juho; Keronen, Lauri. (2016). Why do people buy virtual goods? A literature review. Teoksessa Bui TX, Sprague RH (toim.) 2016 49th Hawaii International Conference on System Sciences (HICSS): IEEE, 1358 - 1367.
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Hamari, Juho; Parvinen, Petri. (2016). Introduction to Gamification: Motivations, Effects and Analytics Minitrack. Teoksessa Bui TX, Sprague RH (toim.) 2016 49th Hawaii International Conference on System Sciences (HICSS): IEEE, 1307-1308.
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Hamari, Juho; Shernoff, David J.; Rowe, Elizabeth; Coller, Brianno; Asbell-Clarke, Jodi; Edwards, Teon. (2016). Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Computers in human behavior 54, 170-179.
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Hartel Jenna, Savolainen Reijo. (2016). Pictorial metaphors for information. Journal of Documentation 72 (5), 794-812.
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Harviainen J Tuomas, Vesa Mikko. (2016). Massively Multiplayer Online Games as Information System: Implications for Organizational Learning. Teoksessa Kaneda Toshiyuki, Kanegae Hidehiko, Toyoda Yusuke, Rizzi Paola (toim.) Simulation & gaming in the network society. Singapore: Springer, 199-214. (Translational Systems Sciences 9).
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Haukijärvi Ilkka. (2016). Strategizing Digitalization in a Finnish Higher Education Institution: Towards a thorough strategic transformation. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1680).
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Haukkanen Pentti. (2016). Embedding the unitary divisor meet semilattice in a lattice. Notes on Number Theory and Discrete Mathematics 22 (3), 68-78.
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Haukkanen Pentti, Merikoski Jorma, Tossavainen Timo. (2016). On Arithmetic Partial Differential Equations. Journal of Integer Sequences 19 (1), Article 16.8.6.
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Heimonen Tomi, Hakulinen Jaakko, Sharma Sumita, Markky Turunen, Lehtikunnas Lauri, Paunonen Hannu. (2016). Multimodal interaction in process control rooms: are we there yet?. Teoksessa PerDis '16 Proceedings of the 5th ACM International Symposium on Pervasive Displays: ACM, 20-32.
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Heinström Jannica, Sormunen Eero. (2016). Students’ collaborative inquiry – Relation to approaches to studying and instructional intervention.. Journal of Information Science 42 (3), 324-333.
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Heinström, Jannica; Sormunen, Eero. (2016). Students' collaborative inquiry - Relation to approaches to studying and instructional intervention. Journal of information science 42 (3), 324-333.
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Helander Nina, Okkonen Jussi, Vuori Vilma, Paavilainen Niina, Kujala Johanna. (2016). Enablers and Restraints of Knowledge Work - Does profession make difference?. Teoksessa Towards a New Architecture of Knowledge : Big Data, Culture and Creativity, IFKAD 2016 - 11th International Forum on Knowledge Asset Dynamics, Dresden 15.-17.6.2016: IKAM Centro Studi & Ricerche, 40-52.
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Hella, Lauri; Kuusisto, Antti. (2016). Existential second-order logic and modal logic with quantified accessibility relations. Information and computation 247, 217-234.
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Henttonen Pekka. (2016). Silkkaa asiaa. Faili 2016 (4), 44.
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Henttonen Pekka. (2016). Kirjastometodit arkistokäytössä. Faili 2016 (1), 33.
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Henttonen Pekka. (2016). Looking at archival concepts and practice in the light of speech act theory. Teoksessa Gilliland Anne, McKemmish Sue, Lau Andrew (toim.) Research in the archival multiverse. Monash: Monash University Publishing, 537–557.
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Henttonen Pekka. (2016). Onko salailu hyväksi. Faili 2016 (1), 34-35.
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Hinkka H, Väättänen S, Ala-Peijari S, Nummi T. (2016). Effects of cold mist shower on patients with inflammatory arthritis: a crossover controlled clinical trial. Scandinavian Journal of Rheumatology.
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Hong Joggi, Heo Seongkook, Isokoski Poika, Lee Geehyuk. (2016). Comparison of Three QWERTY Keyboards for a Smartwatch. Interacting with Computers 28 (6), 811-825.
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Huotari Kai, Hamari Juho. (2016). A definition for gamification: Anchoring gamification in the service marketing literature. Electronic Markets.
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Hyyrö Heikki. (2016). An Approach to Improving Student Retention in a Programming Course that Is Constructively Aligned Around Automatic Online Assessment. Teoksessa Rocha Alvaro, Serrhini Mohammed, Felgueiras Carlos (toim.) Europe and MENA Cooperation Advances in Information and Communication Technologies: Springer, 25-33. (Advances in Intelligent Systems and Computing 520).
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Hyyrö Heikki, Inenaga Shunsuke. (2016). Compacting a Dynamic Edit Distance Table by RLE Compression. Teoksessa Freivalds Rūsinš, Engels Gregor, Catania Barbara (toim.) SOFSEM 2016: Theory and Practice of Computer Science : 42nd International Conference on Current Trends in Theory and Practice of Computer Science, Harrachov, Czech Republic, January 23-28, 2016, Proceedings. Berlin Heidelberg: Springer-Verlag, 302-313. (Lecture Notes in Computer Science 9587).
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Jankowski, Jaroslaw; Brodka, Piotr; Hamari, Juho. (2016). A picture is worth a thousand words: an empirical study on the influence of content visibility on diffusion processes within a virtual world. Behaviour & information technology 35 (11), 926-945.
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Joutsijoki Henry, Haponen Markus, Rasku Jyrki, Aalto-Setälä Katriina, Juhola Martti. (2016). Machine Learning Approach to Automated Quality Identification of Human Induced Pluripotent Stem Cell Colony Images. Computational and Mathematical Methods in Medicine 2016, 3091039.
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Joutsijoki Henry, Haponen Markus, Rasku Jyrki, Aalto-Setälä Katriina, Juhola Martti. (2016). Error-Correcting Output Codes in Classification of Human Induced Pluripotent Stem Cell Colony Images. BioMed Research International 2016 (2016), 3025057.
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Juhola Martti, Penttinen Kirsi, Joutsijoki Henry, Varpa Kirsi, Saarikoski Jyri, Rasku Jyrki, Siirtola Harri, Iltanen Kati, Laurikkala Jorma, Hyyrö Heikki, Hyttinen Jari, Aalto-Setälä Katriina. (2016). Computer analysis of calcium cyclings of stem cell-derived cardiomyocytes. Atlas of Science (http://atlasofscience.org/computer-analysis-of-calcium-cyclings-of-stem-cell-derived-cardiomyocytes/).
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Junkkari Marko, Vainio Johanna, Iltanen Kati, Arvola Paavo, Kari Heidi, Kekäläinen Jaana. (2016). Path Expressions in SQL: A User Study on Query Formulation. Journal of Database Management 27 (3), 1-22.
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Junttila Jaana K, Koivu Aija, Fagerström Lisbeth, Haatainen Kaisa, Nykänen Pirkko. (2016). Hospital mortality and optimality of nursing workload: A study on the predictive validity of the RAFAELA Nursing Intensity and Staffing system. International Journal of Nursing Studies 60, 46-53.
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Järvelin Kalervo. (2016). Two Views on Theory Development for Interactive Information Retrieval. Teoksessa Sonnenwald Diane (toim.) Theory Development in the Information Sciences. Austin, TX: University of Texas Press, 116-140.
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Järvinen Pertti. (2016). On lenses and their improvements for identifying research gaps in literature review: Tampereen yliopisto. (Reports in Information Sciences 49).
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Järvinen Pertti. (2016). On the terms 'knowledge' and 'method' in design research: Tampereen yliopisto. (Reports in Information Sciences 47).
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Kakko Eija, Mäkinen Erkki. (2016). Katsaus lääketieteelliseen 3D-tulostamiseen. Finnish Journal of eHealth and eWelfare 8 (4), 216-223.
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Kallioniemi Pekka, Sharma Sumita, Hakulinen Jaakko, Turunen Markku. (2016). Collaborative Conversational Language Learning with CityCompass. Teoksessa IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children: ACM.
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Kallioniemi Pekka, Sharma Sumita, Turunen Markku. (2016). CityCompass: A Collaborative Online Language Learning Application. Teoksessa CSCW '16 Companion Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion: ACM, 94-97.
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Kamaja Pekka, Ruohonen Mikko, Ingalsuo Timo, Löytty Katriina. (2016). Defining an Intellectual Capital Based Measurement Framework for Dynamic Distributed Software Development. Teoksessa Bagnoli Carlo, Mio Chiara, Garlatti Andrea, Massaro Maurizio (toim.) Proceedings of the 8th European Conference on Intellectual Capital: Academic Conferences and Publishing International Limited.
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Kangas Jari, Rantala Jussi, Akkil Deepak, Isokoski Poika, Majaranta Päivi, Raisamo Roope. (2016). Both Fingers and Head are Acceptable in Sensing Tactile Feedback of Gaze Gestures. Teoksessa Bello Fernando, Kajimoto Hiroyuki, Visell Yon (toim.) Haptics: Perception, Devices, Control, and Applications : 10th International Conference, EuroHaptics 2016, London, UK, July 4-7, 2016, Proceedings, Part II. Springer International Publishing Switzerland: Springer International Publishing, 99-108. (Lecture Notes in Computer Science 9775).
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Kangas Jari, Spakov Oleg, Isokoski Poika, Akkil Deepak, Rantala Jussi, Raisamo Roope. (2016). Feedback for Smooth Pursuit Gaze Tracking Based Control. Teoksessa Proceedings of the 7th Augmented Human International Conference 2016. New York: ACM, 6.
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Kautto Tuija. (2016). Digikiri vaiko kiireessä hutilointia ja vatulointia?. FAILI 2016 (1), 35-37.
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Kelling Chelsea, Pitaro Daniella, Rantala Jussi. (2016). Good vibes : the impact of haptic patterns on stress levels. Teoksessa Proceedings of the 20th International Academic Mindtrek Conference: ACM, 130-136:136.
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Kinnunen Jani. (2016). Reilusti addiktiivinen peli. Pelinkehittäjien näkökulma vastuullisiin free-to-play- ja rahapeleihin. Yhteiskuntapolitiikka 81 (4), 407-417.
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Kinnunen Jani, Alha Kati, Paavilainen Janne. (2016). Creating play money for free-to-play and gambling games. Teoksessa AcademicMindtrek '16 Proceedings of the 20th International Academic Mindtrek Conference. New York: ACM, 385-392.
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Koivisto Pertti. (2016). Analyysi 1. Tampere: Tampereen yliopisto. (Informaatiotieteiden yksikön raportteja 46/2016).
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Korhonen Hannu. (2016). Evaluating Playability of Mobile Games with the Expert Review Method. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1611).
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Krebs Andreas, Meier Arne, Virtema Jonni. (2016). A team based variant of CTL. Teoksessa Lange M, Grandi F, Lomuscio A (toim.) Proceedings of the International Workshop on Temporal Representation and Reasoning : 22nd International Symposium on Temporal Representation and Reasoning, TIME 2015: Institute of Electrical and Electronics Engineers, 140-149:7371933.
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Krutova Oxana, Nummi Tapio. (2016). How Delayed is “Delayed Integration”? Estimating Transitions out of Unemployment Spells Using Discrete-Time Survival Models. Preprints (http://dx.doi.org/10.20944/preprints201608.0001.v1).
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Kultima Annakaisa, Alha Kati, Nummenmaa Timo. (2016). Building finnish game jam community through positive social facilitation. Teoksessa Proceedings of the 20th International Academic Mindtrek Conference. New York, NY, USA: ACM, 433-440.
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Kultima Annakaisa, Alha Kati, Nummenmaa Timo.. (2016). Design Constraints in Game Design Case: Survival Mode Game Jam 2016. Teoksessa GJH&GC '16 Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events: ACM, 22-29.
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Kultima Annakaisa, Karvinen Juho. (2016). Idea practices and attitudes towards innovation in game development : A snapshot from the 2010 mobile games era. Teoksessa Proceedings of the 20th International Academic Mindtrek Conference. New York: ACM, 331-340.
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Kultima Annakaisa, Nummenmaa Timo, Savolainen Sampo, Holopainen Jussi, Heljakka Katriina Irja, Kankainen Ville, Alha Kati, Mäyrä Frans. (2016). Towards a framework for analysing playful interventions-Lessons from a pink sandbox full of dice. Teoksessa Fokkinga S.F, van Zuthem H, Ludden G.D.S, Cila N, Desmet P.M.A (toim.) Proceedings - D and E 2016: 10th International Conference on Design and Emotion - Celebration and Contemplation: Universidad de los Andes, 403-410.
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Kultima Annakaisa, Sndovar Alyea. (2016). Game design values. Teoksessa Proceedings of the 20th International Academic Mindtrek Conference: ACM, 350-357.
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Kurvinen Arja, Jolkkoenen Arja, Koistinen Pertti, Lipiäinen Liudmila, Nummi Tapio, Virtanen Pekka. (2016). Työpaikan menetys työuran loppuvaiheessa : yli 45-vuotiaiden irtisanottujen työllisyysurat ja eläkkeelle siirtyminen. Helsinki: Eläketurvakeskus. (Eläketurvakeskuksen tutkimuksia 02/2016).
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Kymäläinen Tiina, Kaasinen Eija, Aikala Maiju, Hakulinen Jaakko, Heimonen Tomi, Paunonen Hannu, Ruotsalainen Jouni, Lehtikunnas Lauri, Mannonen Petri. (2016). Evaluating Future Automation Work in Process Plants with an Experience-Driven Science Fiction Prototype. Teoksessa 12th International Conference on Intelligent Environments (IE): IEEE.
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Köpsel Anne, Majaranta Päivi, Isokoski Poika, Huckauf Anke. (2016). Effects of auditory, haptic and visual feedback on performing gestures by gaze or by hand. Behaviour & Information Technology 35 (12), 1044-1062.
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Lahtinen Johanna. (2016). Tietoasiantuntijoiden roolit ja toiminta koulutuksen ja työelämän kehittämishankkeissa. Tapaustutkimus tietokäytäntöjen ja innovatiivisten tietoyhteisöjen kehittämisestä. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1676).
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Lapinleimu Ismo, Mäkinen Erkki. (2016). Reinforcing the Spring Algorithms: The Taguchi Approach. Advances and Applications in Discrete Mathematics 17 (2), 201-209.
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Lindblom Jallu, Punamäki Raija-Leena, Flykt Marjo, Vänskä Mervi, Nummi Tapio, Sinkkonen Jari, Tiitinen Aila, Tulppala Maija. (2016). Early Family Relationships Predict Children’s Emotion Regulation and Defense Mechanisms. Sage Open 6 (4), 1-18.
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Lin Ziyuan, Peltonen Jaakko. (2016). An Information Retrieval Approach to Finding Dependent Subspaces of Multiple Views. arXiv.org (https://arxiv.org/abs/1511.06423).
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Li Xiaozhou, Upreti Biswa, Zhang Zheying. (2016). Mobility Requirements Engineering Tool (MoRE). Teoksessa Proceedings 2016 IEEE 24th International Requirements Engineering Conference: IEEE Computer Society, 409-410.
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Lu Wenhui. (2016). Effective Rights Exporting Process : Towards system interoperability of digital rights management. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1734).
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Lylykangas Jani, Surakka Veikko, Salminen Katri, Farooq Ahmed, Raisamo Roope. (2016). Responses to visual, tactile and visual–tactile forward collision warnings while gaze on and off the road. Transportation Research Part F: Traffic Psychology and Behaviour 40, 68-77.
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Magrabi F, Ammenwerth E, Hyppönen H, de Keizer N, Nykänen P, Rigby M, Scott P, Talmon J, Georgiou A. (2016). Improving Evaluation to Address the Unintended Consequences of Health Information Technology : a Position Paper from the Working Group on Technology Assessment & Quality Development. IMIA Yearbook 2016, 61-69.
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Mahmoudvand Rahim, Canas Rodrigues Paulo. (2016). Missing value imputation in time series using Singular Spectrum Analysis. International Journal of Energy and Statistics 4 (1), 1650005.
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Majaranta Päivi, Isokoski Poika, Rantala Jussi, Spakov Oleg, Akkil Deepak, Kangas Jari, Raisamo Roope. (2016). Haptic Feedback in Eye Typing. Journal of Eye Movement Research 9 (1), 1-14.
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Malinen Sanna. (2016). Sociability and Sense of Community among Users of Online Services. Tampere: Tampere University Press. (Acta electronica Universitatis Tamperensis 1622).
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Mardanbegi Diako, Khamis Mohamed, Jalaliniya Shahram, Majaranta Päivi. (2016). 6th International workshop on pervasive eye tracking and mobile eye-Based interaction. Teoksessa UbiComp 2016 Adjunct - Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York: ACM, 1652-1655.
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Mattila Mika, Haukkanen Pentti. (2016). Studying the various properties of MIN and MAX matrices - elementary vs. more advanced methods. Special Matrices 4 (1), 101-109.
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Mavengere Nicholas, Ruohonen Mikko. (2016). ICT4D 2.0 Studies in Virtual Environment: Context and User Needs to Foster Learning Process. Teoksessa Cunningham Paul, Cunningham Miriam (toim.) IST-Africa 2016 Conference Proceedings: IIMC International Information Management Corporation.
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Mehtonen, Pentti. (2016). The library as a multidimensional space in the digital age. Information research-an international electronic journal 21 (1), memo6.
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Merikoski Jorma. (2016). Lower bounds for the largest eigenvalue of the gcd matrix on {1,2,...,n}. Czechoslovak Mathematical Journal 66 (3), 1027-1038.
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Merikoski Jorma. (2016). Data Based Models. Teoksessa Pohjolainen Seppo (toim.) Mathematical Modelling: Springer, 55-78.
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Mikkonen Anna, Vakkari Pertti. (2016). Finding fiction: Search moves and success in two online catalogs. Library and Information Science Research 38 (1), 60-68.
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Mikkonen, Anna; Vakkari, Pertti. (2016). Readers' interest criteria in fiction book search in library catalogs. Journal of documentation 72 (4), 696-715.
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Morschheuser Benedikt, Hamari Juho, Koivisto Jonna. (2016). Gamification in Crowdsourcing: A Review. Teoksessa 49th Annual Hawaii International Conference on System Sciences (HICSS): IEEE, 4375-4384.
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Mäkelä Ville, Carter Scott, Marlow Jennifer. (2016). MixMeetWear: Live Meetings at a Glance. Teoksessa Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion. New York, NY, USA: ACM, 9-12.
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Mäkelä Ville, Korhonen Hannu, Ojala Jarno, Järvi Antti, Väänänen Kaisa, Raisamo Roope, Turunen Markku. (2016). Investigating Mid-Air Gestures and Handhelds in Motion Tracked Environments. Teoksessa Proceedings of the 5th ACM International Symposium on Pervasive Displays. New York, NY, USA: ACM, 45-51.
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Mäkinen Erkki (toim.). (2016). Tietojenkäsittelytieteellisiä tutkielmia. Kevät 2016. Tampere. (Informaatiotieteiden yksikön raportteja 44/2016): Tampereen yliopisto.
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Mäkinen Erkki (toim.). (2016). Tietojenkäsittelytieteellisiä tutkielmia. Talvi 2016. Tampere. (Informaatiotieteiden yksikön raportteja 43/2016): Informaatiotieteiden yksikkö.
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Mäkinen Erkki. (2016). State change languages as homomorphic images of Szilard languages. Tampere: Informaatiotieteiden yksikkö. (Reports in Information Sciences 48/2016).
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Mäkinen Erkki. (2016). A note on the emptiness of intersection problem for left Szilard languages. Acta Cybernetica 22 (3), 613-616.
URL SoleCRIS

Mäkinen Ilkka. (2016). Viipurin Suomalainen Kirjallisuusseura ja pitäjänkirjastojen perustamisaalto. Teoksessa Koskivirta Anu, Paavolainen Pentti, Supponen Sanna (toim.) Muuttuvien tulkintojen Viipuri. Helsinki: Viipurin Suomalainen Kirjallisuusseura, 175-192. (Viipurin Suomalaisen Kirjallisuusseuran toimitteita 18).
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Mäkinen Ilkka. (2016). “The world will be turned upside down, when even the maids are taught to write.” : Prejudices Against Teaching All People to Write in Nineteenth Century Finland. Teoksessa Edlund Ann-Catrine, Ashplant T G, Kuismin Anna (toim.) Reading and Writing from Below : Exploring the Margins of Modernity. Umeå: Umeå University & The Royal Skyttean Society, 25-39. (Northern studies monographs: Umeå University and the Royal Skyttean Society, 4).
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Mäkinen Ilkka, Järvelin Kalervo, Savolainen Reijo, Sormunen Eero. (2016). From library and information science through information studies to information studies and interactive media: emergence, expansion and integration of information studies at the University of Tampere illustrated in word clouds. Information Research 21 (1), paper memo4.
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Mäkinen Maarit. (2016). Heikot perustaidot jarruttavat keski-ikäisten työllistymistä. Talouselämä (http://www.talouselama.fi/tebatti/puheenvuoro/heikot-perustaidot-jarruttavat-keski-ikaisten-tyollistymista-6574923).
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Mäkinen Maarit, Sihvonen Mika. (2016). Perustaitojen remontti tarpeen. Aamulehti 10.02.2016, B10.
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Mäkinen Maarit, Sihvonen Mika. (2016). Maahanmuuttajien digivalmiuksien haasteita sekä ratkaisuja oppimisessa ja osallistumisessa. Teoksessa Viteli Jarmo, Östman Anneli (toim.) Tuovi 14 : Interaktiivinen tekniikka koulutuksessa 2016-konferenssin tutkijatapaamisen artikkelit. Tampere: Tampereen yliopisto, 13-19. (TRIM Research Reports 22).
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Mäkiniemi Jaana-Piia, Syvänen Antti, Syrjä Sannu, Heikkilä-Tammi Kirsi, Viteli Jarmo. (2016). How Are Educational Use of ICT and Teachers´ Work Well-being Related? A Systematic Review. Teoksessa Viteli Jarmo, Östman Anneli (toim.) Tuovi 14: Interaktiivinen tekniikka koulutuksessa 2016-konferenssin tutkijatapaamisen artikkelit: Tampereen yliopisto Informaatiotieteiden yksikkö, 58-60. (TRIM Research Reports 22).
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Nukarinen Tomi, Kangas Jari, Spakov Oleg, Isokoski Poika, Akkil Deepak, Rantala Jussi, Raisamo Roope. (2016). Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns. Teoksessa Proceedings of the 9th Nordic Conference on Human-Computer Interaction. New York, USA: ACM, 43.
URL SoleCRIS

Nummenmaa Timo, Kankainen Ville, Savolainen Sampo, Kultima Annakaisa, Karvinen Juho, Alha Kati, Syvänen Antti, Tyni Heikki. (2016). The Diversity of Attitudes towards Play at the Workplace – A Case of an Academic Community. Teoksessa DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG: Digital Games Research Association and Society for the Advancement of the Science of Digital Games. (Digital Games Research Association and Society for the Advancement of the Science of Digital Games 13).
URL SoleCRIS

Nykänen Pirkko. (2016). Digitalisaatio terveydenhuollossa. Suuhygienisti 25 (3), 26-28.
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Nykänen Pirkko. (2016). Health care documentation - could we integrate medical doctors and nurses documentation?. International Journal on Biomedicine and Healthcare 4 (1), 50-51.
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Nykänen Pirkko, Kaipio Johanna. (2016). Quality of health IT evaluations. Teoksessa Ammenwerth Elske, Rigby Michael (toim.) Evidence-Based Health Informatics. Amsterdam: IOS Press, 291-303. (Studies in Health Technology and Informatics 222).
URL SoleCRIS

Nylund, Niklas. (2016). The early days of Finnish game culture: Game - related discourse in Micropost and Floppy Magazine in the mid-1980s. Cogent arts & humanities 3, 1191124.
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Ogunbase Adewunmi. (2016). Theoretical Comparative Cultural Analysis: Comparative advantage and descriptive roles of teaching and learning culture in the Pedagogical Usability of e-learning environments and educational websites in Africa and Europe. Teoksessa Chamblee Gregory, Langub Lee (toim.) Proceedings of Society for Information Technology & Teacher Education International Conference 2016. Waynesville, NC, Yhdysvallat: Association for the Advancement of Computing in Education (AACE), 3002-3010.
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Ogunbase Adewunmi. (2016). Investigating the Acceptability and Accessibility of a Smart Digital University in West Africa. Teoksessa Chamblee Gregory, Langub Lee (toim.) Proceedings of Society for Information Technology & Teacher Education International Conference 2016. Waynesville, NC, Yhdysvallat: Association for the Advancement of Computing in Education (AACE), 326-332.
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Ogunbase Adewunmi Obafemi. (2016). Pedagogical Design and Pedagogical Usability of Web-Based Learning Environments: Comparative Cultural Implications from Africa and Europe. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1642).
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Ojala Marisa, Prajapati Chandra, Pölönen Risto-Pekka, Rajala Kristiina, Pekkanen-Mattila Mari, Rasku Jyrki, Larsson Kim, Aalto-Setälä Katriina. (2016). Mutation-Specific Phenotypes in hiPSC-Derived Cardiomyocytes Carrying Either Myosin-Binding Protein C Or α-Tropomyosin Mutation for Hypertrophic Cardiomyopathy. Stem Cells International 2016, 1684792.
URL SoleCRIS

Okkonen Jussi, Sharma Sumita, Raisamo Roope, Turunen Markku. (2016). Kinesthetic Elementary Mathematics - Creating Flow with Gesture Modality. International Journal of Serious Games 3 (2), 3-12.
URL SoleCRIS

Olli Sotamaa, Jaakko Stenros. (2016). Through a Shot Glass, Darkly: The Study of Games in the Light of Drinking Games. Games and Culture.
URL SoleCRIS

Paasovaara Susanna, Lucero Andrés, Porcheron Martin, Paavilainen Janne, Aliakseyeu Dzmitry, Olsson Thomas. (2016). Interaction between nearby strangers : Serendipity and playfulness. Teoksessa Proceedings of the 9th Nordic Conference on Human-Computer Interaction: ACM, a135.
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Paavilainen Janne, Alha Kati, Korhonen Hannu. (2016). Review of Social Features in Social Network Games. Teoksessa DiGRA/FDG '16 - Proceedings of the First International Joint Conference of DiGRA and FDG: Digital Games Research Association and Society for the Advancement of the Science of Digital Games. (Digital Games Research Association and Society for the Advancement of the Science of Digital Games 13).
URL SoleCRIS

Paavilainen Janne, Koskinen Elina, Hamari Juho, Kinnunen Jani, Alha Kati, Keronen Lauri, Mäyrä Frans. (2016). Free2Play Research Project Final Report. Tampere: Tampereen yliopisto. (TRIM Research Reports 18).
URL SoleCRIS

Packalén Saara. (2016). Record-keeping professionals’ perceptions of users and use of functional classification systems in the Finnish public sector. Information Research 21 (1).
URL SoleCRIS

Packalén Saara, Henttonen Pekka. (2016). Ambiguous Labels: Facet Analysis of Class Names in Finnish Public-Sector Functional Classification Systems. Knowledge Organization 43 (7), 490-501.
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Papakonstantinou Vassilis, Flouris Giorgos, Fundulaki Irini, Stefanidis Kostas, Roussakis Giannis. (2016). Versioning for Linked Data: Archiving Systems and Benchmarks. Teoksessa Fundulaki Irini et al (toim.) Proceedings of the Workshop on Benchmarking Linked Data (BLINK 2016) co-located with the 15th International Semantic Web Conference (ISWC). Aachen, Germany: CEUR Workshop Proceedings, 05.
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Pedersen Casper, Simonsen Jacob, Järvelin Kalervo, Lioma Christina. (2016). Adaptive Distributional Extensions to DFR Ranking. Teoksessa Bertino Elisa et al (toim.) CIKM '16: Proceedings of the 25th ACM International on Conference on Information and Knowledge Management. New York: ACM, 2005-2008.
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Pettersson Juhana, Stenros Jaakko. (2016). Täydellinen ihminen: Making the Perfect Human. Teoksessa Nielsen Charles B, Raasted Claus, Georg Erik S (toim.) The Nordic Larp Yearbook 2015. Kööpenhamina: RollespilsAkademiet, 200-205.
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Pirker Johanna, Kultima Annakaisa, Gütl Christian. (2016). The value of game prototyping projects for students and industry. Teoksessa Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, GJH and GC 2016. San Francisco,USA: ACM, 54-57.
URL SoleCRIS

Pohjalainen Marjut. (2016). Hiljaisen tiedon tunnistaminen, jakaminen ja uuden tiedon luominen kirjastotyön kontekstissa. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1666).
URL SoleCRIS

Pulkkinen Ritva,Henttonen Pekka. (2016). Museoiden salatut arkistoaarteet. Faili 2016 (4), 30-31.
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Puntanen Simo. (2016). Many happy returns, Jeffrey Joseph Hunter! Personal Glimpses for your 75th Birthday. Teoksessa Klein Daniel, Carvalho Francisco (toim.) Book of Abstracts of the 25th IWMS, Funchal, Madeira, 6-9 June 2016: Instituto Nacional de Estatística, 100-111.
URL SoleCRIS

Puntanen Simo, Styan George PH. (2016). Obituary: Ingram Olkin (1924-2016). Some personal memories. Image: The Bulletin of the International Linear Algebra Society 56, 22-26.
URL SoleCRIS

Puntanen Simo, Styan George P H. (2016). Ingram Olkin (1924-2016): Some personal memories. Teoksessa Klein Daniel, Carvalho Francisco (toim.) Book of Abstracts of the 25th IWMS, Funchal, Madeira, 6-9 June 2016: Instituto Nacional de Estatística, 121-129.
URL SoleCRIS

Rakkolainen Ismo. (2016). Pseudo-Volumetric 3D Display Solutions. Teoksessa Chen Janglin, Cranton Wayne, Fihn Mark (toim.) Handbook of Visual Display Technology, second edition. Heidelberg, Germany: Springer, 2689-2698.
URL SoleCRIS

Rakkolainen Ismo, Raisamo Roope, Turk Matthew, Höllerer Tobias, Palovuori Karri. (2016). Casual Immersive Viewing with Smartphones. Teoksessa Proceedings of the 20th International Academic Mindtrek Conference. New York, NY: ACM, 449-452.
URL SoleCRIS

Rakkolainen Ismo, Turk Matthew, Höllerer Tobias. (2016). A Superwide-FOV Optical Design for Head-Mounted Displays. Teoksessa Reiners Dirk, Iwai Daisuke, Steinicke Frank (toim.) Proceedings of Joint 26th International Conference on Artificial Reality and Telexistence & the 21th Eurographics Symposium on Virtual Environments (ICAT-EGVE 2016): Eurographics, 45-48.
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Rantanen Ville, Ilves Mirja, Vehkaoja Antti, Kontunen Anton, Lylykangas Jani, Mäkelä Eeva, Rautiainen Markus, Surakka Veikko, Lekkala Jukka. (2016). A survey on the feasibility of surface EMG in facial pacing. Teoksessa 2016 IEEE 38th Annual International Conference of the Engineering in Medicine and Biology Society (EMBC). Lake Buena Vista (Orlando), Florida, USA: IEEE, 1688-1691.
URL SoleCRIS

Rantanen Ville, Vehkaoja Antti, Verho Jarmo, Veselý Petr, Lylykangas Jani, Ilves Mirja, Mäkelä Eeva, Rautiainen Markus, Surakka Veikko, Lekkala Jukka. (2016). Prosthetic Pacing Device for Unilateral Facial Paralysis. Teoksessa Kyriacou Efthyvoulos, Christofides Stelios, Pattichis Constantinos S (toim.) XIV Mediterranean Conference on Medical and Biological Engineering and Computing 2016: MEDICON 2016, March 31st–April 2nd 2016, Paphos, Cyprus: Springer International Publishing, 647-652. (IFMBE Proceedings 57).
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Rapp Amon, Cena Frederica, Hopfgartner Frank, Hamari Juho, Linehan Conor (toim.). (2016). Proceedings of the Workshop on Fictional Game Elements 2016 co-located with The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016). Austin, Texas: CEUR-WS.
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Rasku Jyrki, Ojala Marisa, Pölönen Risto-Pekka, Joutsijoki Henry, Yulia Gizadinova, Laurikkala Jorma, Kartasalo Kimmo, Aalto-Setälä Katriina, Juhola Martti. (2016). A software tool for studying the size and shape of human cardiomyocytes. Biomedical Signal Processing and Control 30, 134-139.
URL SoleCRIS

Rodrigues PC, Laber E. (2016). Preface (Editorial for the Special Issue devoted to the Joint Meeting of y-BIS and jSPE). Communications in Statistics - Simulation and Computation 45 (7), 2657-2657.
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Rousi Antti Mikael, Savolainen Reijo, Vakkari Pertti. (2016). A typology of music information for studies on information seeking. Journal of Documentation 72 (2), 265-276.
URL SoleCRIS

Roy Senjuti Basu, Stefanidis Kostas, Koutrika Georgia, Lakshmanan Laks, Riedewald Mirek. (2016). Report on the Third International Workshop on Exploratory Search in Databases and the Web (ExploreDB 2016). SIGMOD RECORD 45 (3), 06.
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Rönkkö Elina, Kinnunen Ulla-Mari, Kiviharju Sami, Mäkinen Risto. (2016). Potilastiedot hyötykäyttöön perusterveydenhuollossa : tarvitaan kysymisen taitoa, dataa ja tiedonlouhinnan osaamista. Finnish Journal of eHealth and eWelfare 8 (1), 14-29.
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Rönnholm Raine. (2016). The Expressive Power of k-ary Exclusion Logic. Teoksessa Väänänen Jouko, Hirvonen Åsa, Queiroz Ruy de (toim.) Logic, Language, Information and Computation : 23rd International Workshop, WoLLIC 2016, Puebla, Mexico, August 16-19th, 2016. Proceedings: Springer, 375-391. (Lecture Notes in Computer Science 9803).
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Saastamoinen Miamaria , Järvelin Kalervo. (2016). Queries in authentic work tasks: the effects of task type and complexity. Journal of Documentation 72 (6), 114-1133.
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Saastamoinen Miamaria, Järvelin Kalervo. (2016). Queries in authentic work tasks: the effects of task type and complexity. Journal of Documentation 72 (6), 1114 - 1133.
URL SoleCRIS

Sacha Dominik, Zhang Leishi, Sedlmair Michael, Lee John A, Peltonen Jaakko, Weiskopf Daniel, North Stephen, Keim Daniel A. (2016). Visual interaction with dimensionality reduction: a structured literature analysis. IEEE Transactions on Visualization and Computer Graphics.
URL SoleCRIS

Savolainen Reijo. (2016). Approaching the affective barriers to information seeking: the viewpoint of appraisal theory. Information Research 21 (4), 1603.
URL SoleCRIS

Savolainen Reijo. (2016). Approaches to socio-cultural barriers to information seeking. Library & Information Science Research 38 (1), 52-59.
URL SoleCRIS

Savolainen Reijo. (2016). Elaborating the conceptual space of information-seeking phenomena. Information Research 21 (3), 720.
URL SoleCRIS

Savolainen Reijo. (2016). Information seeking and searching strategies as plans and patterns of action: a conceptual analysis. Journal of Documentation 72 (6), 1154-1180.
URL SoleCRIS

Savolainen Reijo. (2016). Conceptual growth in integrated models for information behaviour. Journal of Documentation 72 (4), 648-673.
URL SoleCRIS

Savolainen Reijo. (2016). Contributions to conceptual growth: The elaboration of Ellis's model for information-seeking behavior. Journal of the Association for Information Science and Technology.
URL SoleCRIS

Saxena Kul Bhushan C, Deodhar Swanand J, Ruohonen Mikko. (2016). Business Model Innovation in Software Product Industry : Bringing Business to the Bazaar: Springer.
URL SoleCRIS

Sharma Sumita. (2016). Designing Computer Supported Collaborative Applications for UnderServed Indian Children. Teoksessa CSCW '16 Companion Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion: ACM, 171-174.
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Sharma Sumita , Srivastava Saurabh, Achary Krishnaveni, Varkey Blessin, Heimonen Tomi, Hakulinen Jaakko, Turunen Markku, Rajput Nitendra. (2016). Promoting Joint Attention with Computer Supported Collaboration in Children with Autism. Teoksessa Proceeding CSCW '16 Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing. New York, NY, USA: ACM, 1560-1571.
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Sharma Sumita, Srivastava Saurabh, Achary Krishnaveni, Varkey Blessin, Heimonen Tomi, Hakulinen Jaakko, Turunen Markku, Rajput Nitendra. (2016). Gesture-based Interaction for Individuals with Developmental Disabilities in India. Teoksessa Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility: ACM, 61-70.
URL SoleCRIS

Siirtola Harri, Isokoski Poika, Säily Tanja, Nevalainen Terttu. (2016). Interactive Text Visualization with Text Variation Explorer. Teoksessa Banissi Ebad, Bannatyne Mark W. McK, Bouali Fatma et al (toim.) 2016 20th International Conference Information Visualisation (IV): IEEE.
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Silvennoinen Risto, Merikoski Jorma. (2016). Integer Models. Teoksessa Pohjolainen Seppo (toim.) Mathematical Modelling: Springer, 35-54.
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Špakov Oleg, Isokoski Poika, Kangas Jari, Akkil Deepak, Majaranta Päivi. (2016). PursuitAdjuster: An Exploration into the Design Space of Smooth Pursuit–based Widgets. Teoksessa Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications: ACM, 287-290.
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Špakov Oleg, Isokoski Poika, Kangas Jari, Rantala Jussi, Akkil Deepak, Raisamo Roope. (2016). Comparison of Three Implementations of HeadTurn: A Multimodal Interaction Technique with Gaze and Head Turns. Teoksessa Proceedings of the 18th ACM International Conference on Multimodal Interaction. New York: ACM, 289-296.
URL SoleCRIS

Stenros Jaakko. (2016). The Game Definition Game: A Review. Games and Culture.
URL SoleCRIS

Stenros Jaakko, Andresen Martin Eckhoff, Nielsen Martin. (2016). The Mixing Desk of Larp: History and Current State of a Design Theory. Analog Game Studies 3 (6).
URL SoleCRIS

Stockleben Björn, Thayne Martyn, Jäminki Seija, Haukijärvi Ilkka, Mavengere Nicholas Blessing, Demirbilek Muhammet, Ruohonen Mikko. (2016). Towards a framework for creative online collaboration: A research on challenges and context. Education and Information Technologies, 1-23.
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Sumita Sharma, Saurabh Srivastava, Acharya Krishnaveni, Varkey Blessin, Heimonen Tomi, Hakilinen Jaakko, Turunen Markku, Rajput Nitendra. (2016). Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities. Teoksessa Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility: ACM, 291-292.
URL SoleCRIS

Syrjärinne Paula. (2016). Urban Traffic Analysis with Bus Location Data. Tampere: Tampere University Press. (Acta Electronica Universitatis Tamperensis 1648).
URL SoleCRIS

Syvänen Antti, Mäkiniemi Jaana-Piia, Syrjä Sannu, Heikkilä-Tammi Kirsi, Viteli Jarmo. (2016). When does the educational use of ICT become a source of technostress for Finnish teachers?. Seminar.net. International Journal of Media, Technology & Lifelong Learning 12 (2), 95-109.
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Syynimaa Nestori. (2016). Mitigating enterprise architecture adoption challenges: Improved EA adoption Method. Teoksessa Hammoudi Slimane, Maciaszek Leszek, Missikoff Michele M, Camp Olivier, Cordeiro Jose (toim.) Proceedings of the 18th International Conference on Enterprise Information Systems: SciTePress, 506-517.
URL SoleCRIS

Tamminen, Pia; Moilanen, Jarkko. (2016). Possibility-Driven Spins in the Open Design Community. Design journal 19 (1), 47-67.
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Tanhua-Piiroinen Erika, Viteli jarmo, Syvänen Antti, Vuorio Jaakko, Hintikka Kari A, Sairanen Heikki. (2016). Perusopetuksen oppimisympäristöjen digitalisaation nykytilanne ja opettajien valmiudet hyödyntää digitaalisia oppimisympäristöjä. Helsinki: Valtioneuvoston kanslia. (Valtioneuvoston selvitys- ja tutkimustoiminnan julkaisusarja 18).
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Tavakoli Hamed R, Poostchi Hanieh, Peltonen Jaakko, Laaksonen Jorma, Kaski Samuel. (2016). Preliminary studies on personalized preference prediction from gaze in comparing visualizations. Teoksessa Bebis George et al. (toim.) Advances in Visual Computing : 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part II: Springer, 576-585. (Lecture Notes in Computer Science 10073).
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Tikkamäki Kati, Heikkilä Päivi, Ainasoja Mari. (2016). Positive Stress and Reflective Practice Among Entrepreneurs. Journal of Entrepreneurship, Management and Innovation 12 (1), 35-55.
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Tuisku Outi, Rantanen Ville, Surakka Veikko. (2016). Longitudinal study on text entry by gazing and smiling. Teoksessa Qvarfordt Pernilla, Hansen Dan Witzner (toim.) ETRA '16: Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications. New York, NY, USA: ACM, 253-256.
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Tuohimaa Hanna, Kankainen Ville, Meristö Tarja, Laitinen Jukka. (2016). Participative Game Design in the Zet Project : Engaging the Youth to Enhance Wellbeing. Teoksessa Building Sustainable Health Ecosystems : 6th International Conference on Well-Being in the Information Society, WIS 2016, Tampere, Finland, September 16-18, 2016, Proceedings: Springer, 126-135. (Communications in Computer and Information Science 636).
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Tyni Heikki, Kultima Annakaisa. (2016). The emergence of industry of playful hybrids : Developer's perspective. Teoksessa Proceedings of the 20th International Academic Mindtrek Conference: ACM, 413-421.
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Tyni Heikki, Kultima Annakaisa, Nummenmaa Timo, Alha Kati, Kankainen Ville, Mäyrä Frans. (2016). Hybrid Playful Experiences : Playing Between Material and Digital - Hybridex Project, Final Report. Tampere: Tampereen yliopisto. (TRIM Research Reports 19).
URL SoleCRIS

Tyni Heikki, Sotamaa Olli. (2016). Material Culture and Angry Birds. Teoksessa Wolf Mark J P (toim.) Video Games and Gaming Culture: Routledge.
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Vakkari Pertti. (2016). Searching as learning: A systematization based on literature. Journal of Information Science 42 (1), 7–18.
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Vakkari Pertti, Aabo Svanhild, Audunson Ragnar, Huysmans Frans, Kwon Nahyun, Oomes Marjolein, Sin Sei-ching Joanna. (2016). Patterns of perceived public library outcomes in five countries. Journal of Documentation 72 (2), 342-361.
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Vattulainen Markus. (2016). Data quality visualization for preprocessing. Teoksessa Perner Petra (toim.) Advances in Data Mining. Applications and Theoretical Aspects : 16th Industrial Conference, ICDM 2016, New York, NY, USA, July 13-17, 2016. Proceedings. Switzerland: Springer, 428-437. (Lecture Notes in Computer Science 9728).
URL SoleCRIS

Vesa Mikko, Hamari Juho, Harviainen J. Tuomas, Warmelink Harald. (2016). Computer Games and Organization Studies. Organization Studies.
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Virtanen, Pekka; Lintonen, Tomi; Westerlund, Hugo; Nummi, Tapio; Janlert, Urban; Hammarström, Anne. (2016). Unemployment in the teens and trajectories of alcohol consumption in adulthood. Bmj open 6 (3), e006430.
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Väänänen Kaisa, Ojala Jarno, Hilden Elina, Karlsson MariAnne, Wallgren Pontus, Turunen Marrku. (2016). Improving Attractiveness of Public Transportation with Interactive Experiences. Teoksessa Proceedings of the 9th Nordic Conference on Human-Computer Interaction: AMC, 138.
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Väätäjä Heli, Heimonen Tomi, Tiitinen Katariina, Hakulinen Jaakko, Turunen Markku, Nieminen Harri, Paunonen Hannu, Ruotsalainen Jouni, Oksanen Jaakko, Lindborg Iiro. (2016). Opportunities and needs for logged usage data analytics of complex industrial systems. Teoksessa Proceedings of the 24th European Conference on Information Systems (ECIS) 2016: AIS Electronic Library.
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Väätäjä Heli, Varsaluoma Jari, Heimonen Tomi, Tiitinen Katariina, Hakulinen Jaakko, Turunen Markku, Nieminen Harri, Ihantola Petri. (2016). Information Visualization Heuristics in Practical Expert Evaluation. Teoksessa Sedlmair Michael, Isenberg Petra, Isenberg Tobias, Mahyar Narges, Lam Heidi (toim.) BELIV '16 Proceedings of the Sixth Workshop on Beyond Time and Errors on Novel Evaluation Methods for Visualization. NY, USA: ACM, 36-43.
URL SoleCRIS

Walldén Sari, Mäkinen Erkki, Raisamo Roope. (2016). A review on objective measurement of usage in technology acceptance studies. Universal Access in the Information Society 15 (4), 713-726.
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Wu Xia, Duan Lei, Pang Tinghai, Nummenmaa Jyrki. (2016). Detection of statistically significant bus delay aggregation by spatial-temporal scanning. Teoksessa Morishima Atsuyuki et al (toim.) Web Technologies and Applications - APWeb 2016 Workshops, WDMA, GAP, and SDMA, Suzhou, China, September 23-25, 2016, Proceedings. Heidelberg, Germany: Springer, 277-288. (Lecture Notes in Computer Science 9865).
URL SoleCRIS

Ye Ruibin, Nykänen Pirkko. (2016). Semantic interoperability challenges for electronic health records. International Journal on Biomedicine and Healthcare 4 (1), 52-54.
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Zolotavkin Yevhen, Juhola Martti. (2016). A New Scalar Quantization Method for Digital Image Watermarking. Journal of Electrical and Computer Engineering, 9029745.
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