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Faculties of Natural and Communication SciencesSchool of Information Sciences University of Tampere
TAUCHI - Tampere Unit for Computer-Human Interaction

TAUCHI Open House for EuroHaptics 2012

Friday, June 15th, 2012

Location: University of Tampere Campus, Pinni B and Tietopinni Buildings, various rooms on 0th, 1st and 4th floors

TAUCHI Research Center will be describing and demonstrating a selection of ongoing research projects. Feel free to drop by any time between 4:30-6 pm and have a look at any projects that might interest you, talk to TAUCHI faculty, students, and visitors, and partake of some refreshments.

List of presented projects and presenters:

4th Floor


Gesture Interaction in Metal Workshops (4:30 - 4:45 & 5:15 - 5:30 pm)

Markku Turunen, Jaakko Hakulinen, Tomi Heimonen, Aleksi Melto & Juho Hella

This demonstration features a gesture-based interface system for controlling a loading station visualization. Currently, controlling loading stations in metal workshops requires the worker to move between the station and a remotely placed button panel. Key functionality such as opening and closing security doors and driving the station is activated laboriously with push buttons and switches. The proposed gesture control system provides a more relaxed and natural control method based on easy to learn and perform hand and arm poses. Location: Pinni B4141. 

Light and Audio-based Physical Exercises (4:30 - 4:45 & 5:15 - 5:30 pm) 

Markku Turunen, Jaakko Hakulinen, Tomi Heimonen, Aleksi Melto & Juho Hella

The demonstrator combines interactive lighting and audio for a system designed for gymnastics classes for grades 3 to 6. Story telling together with interactive light creates a strong experience, capturing children's imagination and making physical exercises fun even for those, who find traditional games and exercises unpleasant or boring. While only the first implementation of the concept, the evaluations with groups of school kids proved the power of the concept. Location: Pinni B4141.

Ambient Conference Assistant (4:45 - 5:00 & 5:30 - 5:45 pm)

Markku Turunen, Jaakko Hakulinen, Tomi Heimonen, Aleksi Melto & Juho Hella

 We demonstrate a multimodal, multi-user, and multi-device conference program guide for conference participants. Its functionality includes access to the conference program with additional multimedia content, voting, feedback, and communication with the other participants. People can interact with the system in a multimodal way using spoken language, gestures and haptic feedback with mobile phones and shared public displays. Location: Pinni B4141.

Symbol-based Communication for People with Cognitive Disabilities (4:45 - 5:00 & 5:30 - 5:45)

Markku Turunen, Jaakko Hakulinen, Tomi Heimonen, Aleksi Melto & Juho Hella

Symbol-based communication enables people with learning and intellectual disabilities to communicate with their caregivers, family and friends. In addition to communicating face to face with symbols, remote symbol communication offers possibilities for increased social inclusion for these user groups. We demonstrate two symbol-based interfaces for instant messaging over the Internet, one for desktop use and the other for mobile tablets. Both interfaces enable browsing and selection of symbols using touch, and provide text-to-speech output to facilitate the understanding and learning of symbol content. Location: Pinni B4141.

Mobile Dictation for Healthcare (5:00 - 5:15 & 5:45 - 6:00pm)

Markku Turunen, Jaakko Hakulinen, Tomi Heimonen, Aleksi Melto & Juho Hella

We demonstrate a tablet-based application for healthcare professionals, such as nurses and doctors. The application allows dictation to take place during typical work situations. The application combines state-of-the-art technologies from speech and language technologies and human-computer interaction. Location: Pinni B4141.

Light to Darkness (5:00 - 5:15 & 5:45 - 6:00pm)

Markku Turunen, Jaakko Hakulinen, Tomi Heimonen, Aleksi Melto & Juho Hella

This demonstrator exemplifies some possibilities enabled by combining user tracking, interactive lighting, audio and real-time graphics on large screen. It was initially built for "Valoa Pimeyteen" (Light to Darkness) public event ( The demonstrator provides food for thought on what these kind of technologies can provide to homes, work and public environments. Location: Pinni B4141.

1st Floor


Frames: A Scalable and Tiling Multi-Monitor Aware Window Manager

Joona Laukkanen, Poika Isokoski

Frames is a window manager that aims to support window based computer work by providing the user an infinite virtual desktop. The large virtual space supports spatially stable positioning of windows and window groups which makes it easier to switch between windows and tasks and a tiling window management policy facilitates effortless window management. The system also supports flexible and dynamic monitor configuration as each monitor has an independent view to the virtual desktop. Location Pinni B1063

StickGrip: Haptically Reinforced Interaction with Images

Grigori Evreinov, Roope Raisamo

Dynamic simulation of distance to the physical surface could promote the development of new inexpensive tools for blind and visually impaired users. On the other hand, multimodal visualization of landscapes and cityscapes requires new concepts and metaphors for intuitive operations with multidimensional data in fully immersive virtual environments. Still, we need deeper knowledge on and understanding of cross-modal perception and signal processing. In particular, the following questions have to be answered: How could 3D visual information be combined with haptic cues to optimize/facilitate an image and scene understanding? How to avoid ambiguousness and misunderstanding of depth perception?  How to find an appropriate mapping between perceptual cues of two modalities (visual and haptic) and the data variables to be visualized? We will demonstrate the functionalities of the novel haptic device in applications. Location: Pinni B1055

Eye Typing

Päivi Majaranta, Poika Isokoski

Eye tracking enables text entry by gaze alone. One can type by simply looking at the letters on the screen. Gaze-based communication and computer control is especially useful for people with severe motor disabilities. However, also mainstream applications could potentially highly benefit from gaze-awareness. Location: Pinni B1071

Additional videos in the demo area: 1. EyeDict. 2. Text entry videos. 3. Text Variation Explorer.

Gaze Controlled Game

Oleg Spakov, Poika Isokoski

Many board games are well-suited to be controlled by gaze. A well known game Sudoku has been implemented with support for input from eye trackers to allow players to insert numbers into cells using their gaze only. First, a player selects one of 9 major blocks for editing. After the block is zoomed, a player selects a cell to enter a number, and then a desired number, which is located in a panel of numbers. Selection is executed when players look long enough (~1.5 sec) at the object of interest. Pinni B1067

Face Games: Enriched User Experiences in Playing Video Games

Esko Vankka, Veikko Surakka

This demonstration shows two video-based games which can be played solely by means of visual interaction. Computer vision technology is applied to detect head movement and facial expressions of a player from a web camera. The obtained visual information is further utilized to support a player’s navigation in the game world and interaction with other players or virtual characters. More information about video-based interfaces can be found at Location: Pinni B1070

Smart Traffic Business Development / ITS Factory

Hannu Korhonen, Jari Jokela, Tero Piirainen, Jukka Lintusaari

Goal of this project is to create scalable business opportunities for existing smart traffic companies and new start-ups. Smart traffic is a big opportunity, but also very challenging as the development cycles are long and the working ecosystem is still evolving without any clear structure. At the same time this is one of the best opportunities in Finland and one of the main focus areas in Finnish innovation funding. Recent achievement of the project includes the launch of ITS Factory - a new innovation, experimentation and development environment, where companies and individual developers can develop, test and productize different traffic solutions. Location: Pinni B1030. Also refreshments available here.

The FogScreen Experience

Ismo Rakkolainen, Roope Raisamo

FogScreen is a novel immaterial projection display. The image floats in thin air and you can walk through it. More about the FogScreen: The FogScreen can also be made interactive, which starts the real fun! However, this demo does not have that option yet. Location: Pinni B1030. Also refreshments available.

Tietopinni 0 Floor


Haptic Phone Keypad

Toni Pakkanen, Roope Raisamo

Eyes-free use of a touchscreen is much more difficult than with traditional physical keypads. Haptic feedback using phone's vibration motor can be used to compensate the lost touch, while phone interfaces are moved from physical interfaces to the touchscreen interfaces. In this demo you can try on a haptic phone keypad, which helps to select numbers by touch. Location: Tietopinni 0-Floor

Psychophysiological Measurement Techniques

Katri Salminen, Veikko Surakka

Short introduction to the psychophysiological measurement techniques used in human-computer interaction and a possibility to try out skin conductance measurement. Location: Tietopinni 0-Floor 0104

Haptic Remote Communication

Jussi Rantala, Roope Raisamo

The demo allows two persons to communicate remotely using the sense of touch. Squeezing or stroking of a hand-held device is felt remotely via another device. Location: Tietopinni 0-Floor 0110

Mobile Skin Stretcher

Sebastian Müller, Roope Raisamo

The mobile skin stretcher is a device to explore stretch of the skin as interaction technique. The main contribution of the device is to show how mechanoreceptors in the skin reacting to stretch of the skin can be taken advantage of in HCI. Location: Tietopinni 0-Floor

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Last update: 15.6.2012 15.52 Muokkaa

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