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university of tampere: sis/luo-coms: research: tauchi - tampere unit for computer-human interaction: research & groups: mmig:
Faculties of Natural and Communication SciencesSchool of Information Sciences University of Tampere

Current Projects - MMIG group


2012-2016 Haptic Gaze Interaction (HAGI)

The HAGI project works in the field of human-technology interaction, more specifically multimodal interaction techniques. The project will begin with basic research on combining of eye-pointing and haptic interaction. The basic research findings are then applied in the constructive research process in two areas: augmentative and alternative communication systems and interaction with mobile devices. It is expected that haptic interaction will make it possible to apply gaze-based user interfaces in mobile devices much better than what has been possible in the past, and therefore open new opportunities for natural and efficient interaction.

HAGI is a joint project with VIRG, funded by the Academy of Finland.

2012-2015 DIGILE Digital Services Program (DS)

DIGILE Digital Services program is a huge investment in the future of digital services business in Finland. The academic coordination of the research program is at the University of Tampere. TAUCHI's main research topics in this program are connected to different kind of education services.

2010-2015 UXUS

In UXUS project, we develop advanced user interfaces for machinery industry and study the resulting new user experience in this context.

2011 - 2015 RYM Indoor Environment

The Tekes-funded project develops innovative learning environments.  

2012 - 2014 AVO2

The project will develop advanced methods for teaching and it employs augmented reality technologies.


Completed Projects - MMIG group

2012-2013 Active Learning Spaces (Aktiiviset oppimistilat)

The Tekes-funded project develops innovative and multimodal learning spaces for various education levels.


2009 - 2012 Drex

In the DREX project we use theatre work and interactive spatial technology to study new types of evental spaces. We build demonstrations and applications and work in close collaboration with industrial partners (including STX Finland, Heureka, Turku 2011 -foundation, SKS Mechatronics). In DREX we collaborate with Centre for Practice as Research in Theatre and Theatre and Drama Research. The project is funded by Tekes Spaces and Places programme. Internation co-operation partners include Trinity College Dublin, University of Queensland and Teesside University.


2011 - 2013 EnergyLand

The Tekes-funded project develops innovative energy solutions.

2011 - 2012 MOBSTER

MOBSTER project develops speech-based applications for health care.

2009 - 2012 DIYSE

Do-it-Yourself Smart Experiences is an Eureka ITEA2 consortium project. DiYSE aims at enabling ordinary people to easily create, setup and control applications in their smart living environments as well as in the public Internet-of-Things space, allowing them to leverage aware services and smart objects for obtaining highly personalised, social, interactive, flowing experiences at home and in the city.


2008 - 2012 DIEM

The Tekes-funded project develops scalable smart space interoperability solutions and novel user interfaces.

2011 - 2013 Haptic Auto

The Tekes-funded project develops new ways of interaction in cars.  

2009 - 2012 Haptic Depth

The project is funded by the Academy of Finland. It deals with exploration of depth perception and non-pictorial cues in haptically reinforced interaction with 3D.

2009 - 2012 Global Face Analysis

The project develops new ways of utilizing automatic face analysis in social-emotional human-technology interaction (HTI) and vision-based user interfaces. The main objective is to design and implement a new type of user interface that incorporates different machine vision techniques for the purpose of analyzing global facial information received from the user.

2010-2012 Human-Technology Interaction

The development program creates multidisciplinary collaboration and new projects.


2009 - 2011 HAPIMM

The Tekes-funded project develops haptic user interfaces. 


2006 - 2011 Multimodal Interfaces for Transfer of Skills

SKILLS was an Integrated Project in the European IST FP6. It dealt with the acquisition, interpretation, storing and transfer of human skills by means of multimodal interfaces, robotics, virtual environments and interaction design. The novel approach of SKILLS is based on enactive paradigms of interaction between the human and the interface system.

2008 - 2009 Multimodal Gaming for Promoting Health

The objective of TERVI project was to carry out user-centered research and apply the newest interaction and software technology to developing interactive games that are designed to have an impact to health awareness and habits of young people. The aim was to have an impact on the whole life cycle by educating the young through gaming into awareness and care of their personal health.

2006 - 2009 Mobile Haptics

The joint research project between TAUCHI and Stanford University, USA, was focused on haptic feedback in unimodal and multimodal user interfaces. Novel device and software prototypes from constructive research were studied.

2007 - 2009 Täplä

The Tekes-funded project developed methods for new type of ubiquitous applications based on sound, speech, machine vision and multimodality. The new technology, applications and usability aimed at improving safety, comfort, automation, costs and quality of end user applications.

2007 - 2010 VISCOLE – Multimodal Interaction for Visually Impaired School Children

VISCOLE was funded by the Academy of Finland. A multimodal learning environment was constructed and studied. It supports collaboration and conceptual learning of visually impaired children in primary school groups. Multimodal interaction technology was utilized to make the system accessible and methods to support children’s collaboration was developed.

2008 Haptic Teaching 2.0

We created applications with haptic feedback for teaching physical phenomena. Research was conducted in Ylöjärvi comprehensive school in collaboration with teachers. By mimicking real world physics, and by enabling the sense of touch as a new way to sense and control objects, forces and material, applications offer new methods for learning.

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Last update: 17.3.2014 22.10 Muokkaa

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