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Faculties of Natural and Communication SciencesSchool of Information Sciences University of Tampere
Aktiivitilat

Light game

“The battle of Light and Shadow”, more familiarly Light game, is a social sports solution based on audiovisual technology, designed for physical education in primary schools. In light game, the learners act as wizards on a mission to help Light to save the world from Shadow’s grasp.

The game consists of a series of missions that the students need to complete in order to advance in the game. Light and sound produce different game mechanics that require physical exercise to complete. The exercises are intended to promote diversity of movement: in addition to traditional circuit training, the game promotes slow movement that requires coordination, concentration and body control.

The technical equipment consists of portable tower carrying spotlight projector, sound system and the controlling computer. The characters, Light and Shadow, are depicted by light and sound effects and pictures projected at walls. The main component is the 360° rotating DMX-projector. Additionally, there are static LED-projectors that can produce different colours in RGB-spectrum. The game is controlled with a PlayStation Move-controller via simple user interface that includes basic commands such as advancing in the game, pausing and reviewing instructions. The soundscape composes of speech synthesis, sound effects and background music.

Piloting

The light game has been tested by end-users twice in both 2012 and 2013. The first version was well received: 82% thought that story-driven exercise was a meaningful approach to physical education. Over three quarters (77%) wanted to play the game again. In the spring of 2013, a new version was tested at Johannes school in Tampere. The version appealed especially to younger learners. Most notable was the acceptance among those reluctant to participate in physical education in general.

Effectiveness

The aim of light game is to produce a new approach to physical education that combines 1) social interaction, 2) diverse exercise, 3) playful gaming, 4) experiential audiovisuality and 5) motivating storytelling.

The primary objective is to motivate especially the students who are not interested in traditional school’s physical education.

 
Maintained by: jussi.okkonen@sis.uta.fi
Last update: 25.9.2013 10.08 Muokkaa

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