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university of tampere: sis/luo-coms: research: tauchi - tampere unit for computer-human interaction: research & groups: mmig: projects: aktiivitilat: active learning spaces:
Faculties of Natural and Communication SciencesSchool of Information Sciences University of Tampere

Learning spaces of natural sciences and mathematics


The focus of the learning spaces of natural sciences is on the phenomena themselves and their depiction and illustration. Multimodal experiences promote the adoption of the contents of the phenomena. For example, touching or entering a phenomenon requires a presentation space and illustration equipment. Touch can be achieved by simulation when the phenomenon is hard to depict or resources are scarce. Simulation can be carried out virtually, too, which gives rise to variation and automation in promoting broader learning.

The principle of developing learning spaces in natural sciences is to create applications that can be used in differently equipped classrooms and separately built learning spaces. The work package on natural sciences is related to so called STEM (Science, Technology, Engineering and Mathematics) –learning where different concepts are approached in terms of phenomenon-based learning instead of individual disciplines or subjects.


Active learning spaces-project aims to bring phenomenon of natural sciences as parts of school work by piloting common platform and different spatial solutions. The development of tools for collaboration and bringing the content into the environment enable more diverse learning experience. Tauchi-unit has prior experience in creating different types of applications for learning physics and chemistry, and creating and presenting content. Active learning spaces-project utilizes that experience in getting inside the phenomena.

In addition to digital content, the applications make use of various ways of interacting with the content. Alongside traditional user interfaces, force feedback, i.e. haptics, and gesture control are employed. The applications are also designed to enable social interaction between the user and the creator of the content.

There are two mathematics learning applications.

Elementary maths-application offers K-2 level students environment where they can test their skills and practice in smart and active space. In addition, gamification is used to achieve immersion for learn-by-playing effect.

In Geometry learning space, objects of third year mathematics of upper secondary school can be manipulated in three-dimensional space. By changing place the object can be observed from different perspectives. Manipulation makes it possible to grab the object virtually and observe it from different angles.

As a part of international FUN-collaboration, game-like elements are implemented to the natural sciences’ applications by working with American scientists and practitioners.


From the point of view of natural sciences, piloting has concentrated on designing and implementing different spaces, for example (eLearn-station) Juhannuskylä and Rahola comprehensive schools. Conversely, content management solutions and equipment, (i.e. content production for presentation in learning spaces) have been developed in collaboration with TIVIT Services and RYM IE –projects.

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Last update: 25.9.2013 10.08 Muokkaa

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