List of Publications
Published articles |
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2011
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Ekman, I.; Chanel, G.; Järvelä, S.; Kivikangas, J.M.;
Salminen, M.; Ravaja, N. Social Interaction in Games: Measuring
Physiological Linkage and Social Presence Simulation Gaming 42(4).
Jylhä, A., Ekman, I.; Erkut, C.; Tahiroglu, K.
Design and Evaluation of Rhythmic Interaction with an Interactive Tutoring
System Computer Music Journal 35(2), 36-48.
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2010
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Jylhä, A.; Erkut, C.; Pesonen, M.; and Ekman, I. 2010.
Simulation of
rhythmic learning: a case study. Proc. Audio Mostly, Pitea, Sweden.
Ekman, I.; Chanel, G.; . Ekman, I., Chanel, G., Kivikangas, J.M., Salminen,
M., Järvelä, S., & Ravaja, N. 2010. Psychophysiological
methods for game experience research - Directions for
assessing social experience. Game Research Methods Seminar, Tampere,
Finland.
Kivikangas, J. M.; Ekman, I.; Chanel, G.; Järvelä, S.;
Salminen, M.; Cowley, B.; Henttonen, P.; Ravaja, N. 2010. Review on
psychophysiological methods in game research Proc. Nordic
Digra 2010, Stockholm, Sweden.
Ekman, I. and Rinott, M. 2010. Using Vocal Sketching for Designing
Sonic Interactions Designing Interactive Systems (DIS2010), Aarhus,
Denmark. 123-131.
Ekman, I.; Kallinen, K.; Ravaja, N. 2010. Detection and identification
of vibrotactile stimulation in stressful conditions European Workshop on
Imagery and Cognition (EWIC2010), Helsinki, Finland.
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2009
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Ekman, I. and Lankoski, P. 2009. Hair-Raising Entertainment:
Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame In
Perron, B. (ed.) Gaming After Dark. Welcome to the World of
Horror Video Games. McFarland & Company, Inc., Publishers,
181-199.
Ekman, I. 2009. Modelling
the Emotional Listener: Making Psychological
Processes Audible Proc. Audio Mostly, Glasgow, UK.
Jylhä, A.; Erkut, C.; Ekman, I.; and Tahiroglu, K. 2009. iPalmas -
An
interactive Flamenco rhythm machine Proc. Audio Mostly,
Glasgow, UK.
Erkut, C.; Jylhä, A. & Ekman, I. 2009. Exploring self-induced
sonic interactions in the context of performing arts Workshop
on Sonic Interaction Design and its relation to Film and Theatre
sound design, York, UK, 2. April 2009.
Ekman, I. and Kajastila, R. 2009. Localisation
Cues Affect Emotional Judgements - Results from a User Study on
Scary Sound Proc. AES 35th Conference on Audio for Games, February
2009, London, UK. CD-ROM.
Erkut, C.; Ekman, I.; and Jylhä, A. 2009. Recent advances in
exploring
self-induced sonic interactions in the context of performing arts.
Haptic
and Audio Interaction Design, 10th-11th September, Dresden, Germany.
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2008
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Ekman, I. 2008. Psychologically
Motivated Techniques for Emotional Sound in Computer Games Proc. AudioMostly
2008, 3rd Conference on Interaction with Sound, Piteå, Sweden. pp. 20-26.
Ekman, I.; Poikola, A. and Mäkäräinen, M. 2008. Invisible Eni –
Using Gaze and Pupil Size to Control a Game. ACM CHI'08
Extended Abstracts.
Ekman, I.; Poikola, A.; Mäkäräinen, M.; Takala, T. &
Hämäläinen, P. 2008. Voluntary Pupil Size Change as
Control in Eyes Only Interaction Eye Tracking
Research & Applications Symposium 2008.
Takala, T.; Ekman, I.; Poikola, A.; and Mäkäräinen, M.
2008.
Interactive
emotional embodied experience In Vanhala, T. and Anttonen, J. (eds.)
Proceedings of The First Finnish Symposium on Emotions and
Human-Technology Interaction, University of Tampere, Department of
Computer Sciences, A-2008-3. 33-37.
Erkut, C. Filatriau, J.-J..; Lehembre, R. & Ekman, I. 2008.
Sonic Interaction Design with Physiological Interfaces in a
Workshop Setting Workshop on Sonic Interaction Design:
Sound, Information, and Experience, CHI2008.
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2007
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Lankoski, P.; Ekman, I. & Heliö, S. 2007. A Method for
Designing
Multifaceted Player Characters in Computer Games. Art & Design,
December,
2007, 72-75.
Ekman, I. 2007. Sound-based
Gaming for Sighted Audiences –
Experiences from a Mobile Multiplayer Location Aware Game In Proc.
Audio Mostly 2007, 2nd Conference on Interaction with Sound, Ilmenau,
Germany.
Ekman, I. & Järvelin, K. 2007.
Spoken Document Retrieval in a Highly
Inflectional Language. In Proc. 16th Nordic Conference of
Computational
Linguistics, Tartu, Estonia.
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2005
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Ekman, I. 2005.
Meaningful Noise: Understanding Sound Effects in
Computer Games In Proc. Digital Arts and Cultures 2005,
Kopenhagen,
Denmark.
Ekman, I.; Ermi, L.; Lahti, J.; Nummela, J. & Lankoski, P. 2005.
Designing
Sound for a Pervasive
Mobile Game. In Proc.
ACM SIGCHI
International Conference on Advances in Computer Entertainment
Technology ACE 2005. Valencia, Spain.
Ekman, I.; Lahti,J.; Nummela, J.; Lankoski, P. & Mäyrä, F.
Designing Sound for a Pervasive Mobile Game. In
Changing Views:
World in Play (Digra 2005 Conference Proceedings). Vancouver, June
16th-20th.
Kurimo, M.; Turunen, V. & Ekman, I. 2005. Speech Transcription and Spoken Document Retrieval in Finnish. In
Machine Learning for Multimodal Interaction, Revised Selected Papers of
the MLMI 2004 workshop. Lecture Notes in Computer Science, Vol. 3361 pp.
253-262, Springer, 2005.
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2004
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Kurimo, M.; Turunen, V. & Ekman, I. 2004. An Evaluation of a
Spoken
Document Retrieval Baseline System in Finnish. In Proceedings of the
International Conference on Spoken Language
Processing ICSLP 2004.
Ekman, I. & Lankoski, P. 2004.
Integrating a game with a story - lessons from interactive television
concept design. Computers & Graphics 28(2) pp.
167-177.
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2003
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Lankoski, P.; Heliö, S. & Ekman, I. 2003.
Characters
in Computer Games. Toward Understanding Interpretation and Desing. In
Copier, M. & Raessens, J. 2003. Level Up - Digital Games
Research Conference.
Lankoski, P. & Ekman, I. 2003. Integrating
a Multi-user Game
with Dramatic Narrative for Interactive TV. In Masthoff Judith et al.
(eds.) Prodeeding of 2003 European Conference on Interactive Television.
Brighton UK. 2003. pp. 77-82.
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2002
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Ekman, I. & Lankoski, P. 2002. Mediated Person-to-Person(s)
Communication Model. In proceedings of the Eight International
Conference on Virtual Systems and MultiMedia (VSMM2002), Gyeongju, Korea. pp.
568-577.
Ekman, I. 2002. Tajuttavia toimintoja - mentaaliset mallit ja
käyttöliittymäsuunnittelu [Understandable actions - mental models and
user interface design]. In Lankoski, P & Kirvesmäki, L. (eds.)
Henkilökohtainen navigointi: Periaatteita käyttöliittymien ja
käyttökokemuksen suunnitteluun. Studies in Informatin Sciences.
Tampere. pp. 73-83.
Ekman, I. 2002. Miten vastata käyttäjän tiedon tarpeeseen? [How
to fulfill the user's need for information]. In Lankoski, P & Kirvesmäki,
L. (eds.) Henkilökohtainen navigointi: Periaatteita käyttöliittymien ja
käyttökokemuksen suunnitteluun. Studies in Informatin Sciences.
Tampere. pp. 85-96.
Lankoski, P.; Ekman, I.; Ermi, L.; Jäppinen, A.; Kirvesmäki, L. &
Nummela, J. 2002. Suunnitteluperusteita henkilökohtaiseen
navigointiin [Design principles for personal navigation]. In Lankoski,
P & Kirvesmäki,
L. (eds.) Henkilökohtainen navigointi: Periaatteita käyttöliittymien ja
käyttökokemuksen suunnitteluun. Studies in Informatin Sciences.
Tampere. pp. 7-29.
Ekman, I. & Lankoski, P. 2002. What should
it do? Key Issues in
Navigation Interface Design for
Small Screen Devices In Terveen, L. & Wixon, D. 2002. CHI 2002
Extended abstracts. pp. 622-623.
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2001
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Ekman, I. & Nummela, J. 2001. Alueellinen informaatiopalvelu
[Locality-based
information services]
In Lankoski, P. (ed.) Ihminen, aika ja paikka. Tampere University
Press. pp. 76-89.
Ekman, I. & Jäppinen, A. 2001. Sosiaalinen navigointi ja
sijaintitieto [Social
navigation and
position information].
In Lankoski, P. (ed.) Ihminen, aika ja paikka. Tampere University
Press. pp. 104-119.
Jäppinen, A. & Ekman, I. 2001. Askel tuntemattomaan,
teoreettisista lähtökohdista ja
suunnittelun
menetelmistä [A step to the Unknown - an overview of the theoretical
basis and design methods. In Lankoski, P. (ed.) Ihminen, aika ja
paikka. Tampere University Press. pp. 18-39.
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Unpublished |
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2003
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Ekman, I. 2003. Suomenkielinen
puhehaku. [Finnish Spoken Document
Retrieval]. Masters thesis. University of Tampere.
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