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List of Publications

Published articles

2011

Ekman, I.; Chanel, G.; Järvelä, S.; Kivikangas, J.M.; Salminen, M.; Ravaja, N. Social Interaction in Games: Measuring Physiological Linkage and Social Presence Simulation Gaming 42(4).

Jylhä, A., Ekman, I.; Erkut, C.; Tahiroglu, K. Design and Evaluation of Rhythmic Interaction with an Interactive Tutoring System Computer Music Journal 35(2), 36-48.

2010

Jylhä, A.; Erkut, C.; Pesonen, M.; and Ekman, I. 2010. Simulation of rhythmic learning: a case study. Proc. Audio Mostly, Pitea, Sweden.

Ekman, I.; Chanel, G.; . Ekman, I., Chanel, G., Kivikangas, J.M., Salminen, M., Järvelä, S., & Ravaja, N. 2010. Psychophysiological methods for game experience research - Directions for assessing social experience. Game Research Methods Seminar, Tampere, Finland.

Kivikangas, J. M.; Ekman, I.; Chanel, G.; Järvelä, S.; Salminen, M.; Cowley, B.; Henttonen, P.; Ravaja, N. 2010. Review on psychophysiological methods in game research Proc. Nordic Digra 2010, Stockholm, Sweden.

Ekman, I. and Rinott, M. 2010. Using Vocal Sketching for Designing Sonic Interactions Designing Interactive Systems (DIS2010), Aarhus, Denmark. 123-131.

Ekman, I.; Kallinen, K.; Ravaja, N. 2010. Detection and identification of vibrotactile stimulation in stressful conditions European Workshop on Imagery and Cognition (EWIC2010), Helsinki, Finland.

2009

Ekman, I. and Lankoski, P. 2009. Hair-Raising Entertainment: Emotions, Sound, and Structure in Silent Hill 2 and Fatal Frame In Perron, B. (ed.) Gaming After Dark. Welcome to the World of Horror Video Games. McFarland & Company, Inc., Publishers, 181-199.

Ekman, I. 2009. Modelling the Emotional Listener: Making Psychological Processes Audible Proc. Audio Mostly, Glasgow, UK.

Jylhä, A.; Erkut, C.; Ekman, I.; and Tahiroglu, K. 2009. iPalmas - An interactive Flamenco rhythm machine Proc. Audio Mostly, Glasgow, UK.

Erkut, C.; Jylhä, A. & Ekman, I. 2009. Exploring self-induced sonic interactions in the context of performing arts Workshop on Sonic Interaction Design and its relation to Film and Theatre sound design, York, UK, 2. April 2009.

Ekman, I. and Kajastila, R. 2009. Localisation Cues Affect Emotional Judgements - Results from a User Study on Scary Sound Proc. AES 35th Conference on Audio for Games, February 2009, London, UK. CD-ROM.

Erkut, C.; Ekman, I.; and Jylhä, A. 2009. Recent advances in exploring self-induced sonic interactions in the context of performing arts. Haptic and Audio Interaction Design, 10th-11th September, Dresden, Germany.

2008

Ekman, I. 2008. Psychologically Motivated Techniques for Emotional Sound in Computer Games Proc. AudioMostly 2008, 3rd Conference on Interaction with Sound, Piteå, Sweden. pp. 20-26.

Ekman, I.; Poikola, A. and Mäkäräinen, M. 2008. Invisible Eni – Using Gaze and Pupil Size to Control a Game. ACM CHI'08 Extended Abstracts.

Ekman, I.; Poikola, A.; Mäkäräinen, M.; Takala, T. & Hämäläinen, P. 2008. Voluntary Pupil Size Change as Control in Eyes Only Interaction Eye Tracking Research & Applications Symposium 2008.

Takala, T.; Ekman, I.; Poikola, A.; and Mäkäräinen, M. 2008. Interactive emotional embodied experience In Vanhala, T. and Anttonen, J. (eds.) Proceedings of The First Finnish Symposium on Emotions and Human-Technology Interaction, University of Tampere, Department of Computer Sciences, A-2008-3. 33-37.

Erkut, C. Filatriau, J.-J..; Lehembre, R. & Ekman, I. 2008. Sonic Interaction Design with Physiological Interfaces in a Workshop Setting Workshop on Sonic Interaction Design: Sound, Information, and Experience, CHI2008.

2007

Lankoski, P.; Ekman, I. & Heliö, S. 2007. A Method for Designing Multifaceted Player Characters in Computer Games. Art & Design, December, 2007, 72-75.

Ekman, I. 2007. Sound-based Gaming for Sighted Audiences – Experiences from a Mobile Multiplayer Location Aware Game In Proc. Audio Mostly 2007, 2nd Conference on Interaction with Sound, Ilmenau, Germany.

Ekman, I. & Järvelin, K. 2007. Spoken Document Retrieval in a Highly Inflectional Language. In Proc. 16th Nordic Conference of Computational Linguistics, Tartu, Estonia.

2005

Ekman, I. 2005. Meaningful Noise: Understanding Sound Effects in Computer Games In Proc. Digital Arts and Cultures 2005, Kopenhagen, Denmark.

Ekman, I.; Ermi, L.; Lahti, J.; Nummela, J. & Lankoski, P. 2005. Designing Sound for a Pervasive Mobile Game. In Proc. ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2005. Valencia, Spain.

Ekman, I.; Lahti,J.; Nummela, J.; Lankoski, P. & Mäyrä, F. Designing Sound for a Pervasive Mobile Game. In Changing Views: World in Play (Digra 2005 Conference Proceedings). Vancouver, June 16th-20th.

Kurimo, M.; Turunen, V. & Ekman, I. 2005. Speech Transcription and Spoken Document Retrieval in Finnish. In Machine Learning for Multimodal Interaction, Revised Selected Papers of the MLMI 2004 workshop. Lecture Notes in Computer Science, Vol. 3361 pp. 253-262, Springer, 2005.

2004

Kurimo, M.; Turunen, V. & Ekman, I. 2004. An Evaluation of a Spoken Document Retrieval Baseline System in Finnish. In Proceedings of the International Conference on Spoken Language Processing ICSLP 2004.

Ekman, I. & Lankoski, P. 2004. Integrating a game with a story - lessons from interactive television concept design. Computers & Graphics 28(2) pp. 167-177.

2003

Lankoski, P.; Heliö, S. & Ekman, I. 2003. Characters in Computer Games. Toward Understanding Interpretation and Desing. In Copier, M. & Raessens, J. 2003. Level Up - Digital Games Research Conference.

Lankoski, P. & Ekman, I. 2003. Integrating a Multi-user Game with Dramatic Narrative for Interactive TV. In Masthoff Judith et al. (eds.) Prodeeding of 2003 European Conference on Interactive Television. Brighton UK. 2003. pp. 77-82.

2002

Ekman, I. & Lankoski, P. 2002. Mediated Person-to-Person(s) Communication Model. In proceedings of the Eight International Conference on Virtual Systems and MultiMedia (VSMM2002), Gyeongju, Korea. pp. 568-577.

Ekman, I. 2002. Tajuttavia toimintoja - mentaaliset mallit ja käyttöliittymäsuunnittelu [Understandable actions - mental models and user interface design]. In Lankoski, P & Kirvesmäki, L. (eds.) Henkilökohtainen navigointi: Periaatteita käyttöliittymien ja käyttökokemuksen suunnitteluun. Studies in Informatin Sciences. Tampere. pp. 73-83.

Ekman, I. 2002. Miten vastata käyttäjän tiedon tarpeeseen? [How to fulfill the user's need for information]. In Lankoski, P & Kirvesmäki, L. (eds.) Henkilökohtainen navigointi: Periaatteita käyttöliittymien ja käyttökokemuksen suunnitteluun. Studies in Informatin Sciences. Tampere. pp. 85-96.

Lankoski, P.; Ekman, I.; Ermi, L.; Jäppinen, A.; Kirvesmäki, L. & Nummela, J. 2002. Suunnitteluperusteita henkilökohtaiseen navigointiin [Design principles for personal navigation]. In Lankoski, P & Kirvesmäki, L. (eds.) Henkilökohtainen navigointi: Periaatteita käyttöliittymien ja käyttökokemuksen suunnitteluun. Studies in Informatin Sciences. Tampere. pp. 7-29.

Ekman, I. & Lankoski, P. 2002. What should it do? Key Issues in Navigation Interface Design for Small Screen Devices In Terveen, L. & Wixon, D. 2002. CHI 2002 Extended abstracts. pp. 622-623.

2001

Ekman, I. & Nummela, J. 2001. Alueellinen informaatiopalvelu [Locality-based information services] In Lankoski, P. (ed.) Ihminen, aika ja paikka. Tampere University Press. pp. 76-89.

Ekman, I. & Jäppinen, A. 2001. Sosiaalinen navigointi ja sijaintitieto [Social navigation and position information]. In Lankoski, P. (ed.) Ihminen, aika ja paikka. Tampere University Press. pp. 104-119.

Jäppinen, A. & Ekman, I. 2001. Askel tuntemattomaan, teoreettisista lähtökohdista ja suunnittelun menetelmistä [A step to the Unknown - an overview of the theoretical basis and design methods. In Lankoski, P. (ed.) Ihminen, aika ja paikka. Tampere University Press. pp. 18-39.

Unpublished

2003

Ekman, I. 2003. Suomenkielinen puhehaku. [Finnish Spoken Document Retrieval]. Masters thesis. University of Tampere.

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